This book provides a comprehensive guide to the principles, tools, and techniques of project management, with practical applications across engineering, business, and technology sectors. Appendix : page 691-717. Index : page 718-732.
The book teaches you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects. Index : page 555-575.
The Invincible Company explains what every organization can learn from the business models of the world's most exciting companies. The book explains how companies such as Amazon, IKEA, Airbnb, Microsoft, and Logitech, have been able to create immensely successful businesses and disrupt entire industries. Glossary : page 346-350. Bibliography : page 351-363. 351363. Index : page 364-374.
This book contains a library of techniques and specific guidance on how to rapidly test new business ideas in the market with customers, using the world renowned Business Model Canvas. Glossary : page 330-332.
This book explains a simple, powerful tool that helps team leaders and members align and get clarity on exactly who is responsible for each part of the team's most important activities and projects. Bibliography : page 298-301. Index : page 302-307.
In this book, you'll learn the simple but comprehensive process of designing and testing value propositions, taking the guesswork out of creating products and services that perfectly match customers' needs and desires. Glossary : page 276-277. Index : page 282-290.
IBusiness Model Generation/i is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. Bibliography : page 276.
This book provides a comprehensive overview of core management principles, with a global perspective on how management practices are adapted across different cultural and international business contexts. Included glossary and index.
This book leads readers through the chronological progression of a qualitative research project, from designing a study and collecting and analyzing data to developing theories and effectively communicating the results - allowing readers to employ qualitative methods in their projects as they follow each chapter. Appendix : page 394-403. Bibliography : page 404-430. Index : page 431-450.
This guide explains why we need to build green, the theories behind green building, and advancements in the industry--with a focus on sustainable sites, approaching net-zero energy, low water usage, minimum-impact materials and superior indoor environmental quality. Glossary : page 309-312. Bibliography : page 313-315. Index : page 317-326.
This book formalizes industry best practices covering areas such as setting up a project for success, model quality impacts on design coordination, carrying out a successful VDC session, specific guidelines for various project stakeholders, and BIM-based design coordination in other industries. Index : page 159-164.
Buku ini berfokus pada pengalaman imersif yang menggabungkan dunia fisik dan digital, menciptakan interaksi yang lebih mendalam dan bermakna bagi konsumen. Bibliografi : halaman 314-318.
This book is a comprehensive reference book that provides essential design standards, spatial requirements, and planning principles for architects and building designers across various building types. Bibliography : page 587-593 and 621-623. Appendix : page 594-620. Index : page 624-645.
Buku ini mengulas bagaimana bahasa dapat menjadi alat bukti, dan bagaimana linguistik forensik membantu mengungkap kebenaran dalam berbagai kasus, termasuk penghinaan digital, kekerasan verbal, dan pelecehan seksual. Bibliography: halaman 323-324. Indeks: halaman 325.