This book examines how game designers incorporate critical commentary and playful mechanics into experimental game experiences, probing the intersections of social critique, player interaction, and gamified design strategies in contemporary gaming culture.
This book gathers scholars from both within and external to the core of new media studies, each of whom applies a unique theoretical perspective to the intersection of audience and production in the space enabled by emerging communications technologies.
Bibliography: page 337-340. Index: page 341-357.