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Found 19 from your keywords: subject="PROGRAMING GAMES"
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Introduction Video Game Design and Development
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Saulter, Joseph

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Introduction to video game design and development
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Saulter, Joseph

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i
Availability2
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cover
Beginning game programming with flash
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Prayaga, LakshmiHamsa, Suri

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage,…

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ISBN/ISSN
9781598633986
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Series Title
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Call Number
794.8152622 Pra b
Availability2
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Beginning Game Programming. Third Edition
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Harbour, Jonathan S

Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game.

Edition
Third Edition
ISBN/ISSN
9781435454279
Collation
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Series Title
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Call Number
794.8152622 Har b
Availability4
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Beginning OpenGL Game Programming. Second Edition
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Second Edition
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Second Edition
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Beginning openGL game programming. Second Edition
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Benstead, LukeAstle, DaveHawkins, Kevin

Discusses the basics of using OpenGL to create computer games that have realistic graphics.

Edition
Second Edition
ISBN/ISSN
9781598635287
Collation
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Series Title
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Call Number
794.8152622 Ben b
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Minecraft : the unlikely tale of markus "notch" persson and the game that cha…
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Goldberg, DanielLarsson, Linus

A few years ago, 32-year-old Markus Notch' Persson of Stockholm was an unknown and bored computer programmer. Today, he is a multi-millionaire international icon. Here, the creator of Minecraft opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse …

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ISBN/ISSN
9781609805371
Collation
255 p. ; 19 cm.
Series Title
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Call Number
794.8152622 Gol m
Availability1
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cover
Games programming
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Thorn, Alan

Get into the game and program a fun future Learn the pros and cons of the gaming industry, what to expect, what skills are necessary, and much more. You will learn all you need to know from this book written by an experienced game developer.

Edition
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ISBN/ISSN
9780071544757
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Call Number
794.8152622 Tho g
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Creating casual games for profit and fun
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Partridge, Allen

Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry. The Casual Games Market is that secret passage. The industry, featuring online downloadable games generall…

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ISBN/ISSN
9781584505198
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794.8152622 Par c
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Web design: interactive & games
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Wiedemann, Julius

Un recensement d'une centaine de grandes réalisations mondiales de pages web, telles celles de Greenpeace, Volkswagon et Nike, illustrant les usages les plus innovants de l'interactivité sur la toile.

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ISBN/ISSN
9783822840535
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Series Title
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794.8152622 Wie w
Availability14
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Playing to Win : Kebangkitan Terbesar Nintendo Dan Industri Video Game
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Sloan, Daniel

Edition
-
ISBN/ISSN
9786020212241
Collation
xvi, 285 p. ; 23 cm.
Series Title
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Call Number
794.8152622 Slo p

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ISBN/ISSN
9786020212241
Collation
xvi, 285 p. ; 23 cm.
Series Title
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Call Number
794.8152622 Slo p
Availability2
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cover
Console wars : Sega, Nintendo, and the battle that defined a generation
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Harris, Blake J

A BEST BOOK OF THE YEAR: NPR, Slate, Publishers Weekly, Goodreads Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990…

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ISBN/ISSN
9780062276698
Collation
558 p ; 24 cm
Series Title
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Call Number
794.8152622 Har c
Availability1
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cover
Game On; Energize Your Business With Social Media Games
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Radoff, Jon

A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of onli…

Edition
1st
ISBN/ISSN
9780470936269
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Series Title
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794.8152622 Rad g
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Gamification By Design
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Zichermann, Gabe

Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app

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ISBN/ISSN
9781449397678
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Series Title
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Call Number
794.8152622 Zic g
Availability3
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Games on symbian OS; a handbook for mobile development
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stichbury, Jo

The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapter…

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ISBN/ISSN
9780470998045
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Series Title
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Call Number
794.8152622 Sti g
Availability1
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cover
Behavioral Mathematics for Game AL
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Mark, Dave

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller component…

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ISBN/ISSN
9781584506843
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Series Title
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794.8152622 Mar b
Availability1
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Beginning Flash Game Programming For Dummies
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Harris, Andy

You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monste…

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9781118085455
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794.8152622 Har b
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Game writing handbook
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Chandler, Rafael

Ideal for anyone interested in learning how to write scripts and stories for video games, this book provides practical information about designing storylines, creating characters, and writing dialogue.

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ISBN/ISSN
9781584505037
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794.8152622 Cha g
Availability2
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Beginning Game Programming 3rd Edition
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