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Found 158 from your keywords: subject="Game"
1 2 3 4 5 Next Last Page
cover
[E-BOOK] Game development with Unity. Second edition
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Menard, MichelleWagstaff, Bryan

The Unity engine game development tool is a multi-platform engine and editor rolled into one. It is an ideal development tool for independent developers and students, and many pro studios turn to it for fast prototyping. Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web. This completely updated edition of Game development with U…

Edition
Second edition
ISBN/ISSN
9781305110564
Collation
1 online resource
Series Title
-
Call Number
005.133 Men ge
Availability0
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cover
Game Development Essentials Game Level Design
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Castillo, Travis

Edition
-
ISBN/ISSN
9781401878641
Collation
-
Series Title
-
Call Number
794.8 Cas g

Edition
-
ISBN/ISSN
9781401878641
Collation
-
Series Title
-
Call Number
794.8 Cas g
Availability1
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cover
Game Development Essentials : Game Story & Character Development
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Novak, JeannieKrawczyk, Marianne

Edition
-
ISBN/ISSN
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Collation
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Series Title
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Call Number
794.8 Kra g

Edition
-
ISBN/ISSN
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Collation
-
Series Title
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Call Number
794.8 Kra g
Availability3
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cover
Game Development Essentials Game Level Design
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Novak, JeannieCastillo, Travis

Edition
-
ISBN/ISSN
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Collation
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Series Title
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Call Number
794.8 Cas g

Edition
-
ISBN/ISSN
-
Collation
-
Series Title
-
Call Number
794.8 Cas g
Availability2
MARC DownloadCite
cover
Unity 2020 by Example : A Project-Based Guide to Building 2D, 3D, Augmented R…
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Wells, Robert

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. This guide introduces enhancements in Unity tooling, editor, and workflow among many other additions

Edition
-
ISBN/ISSN
9781800203389
Collation
630 p. ; 24 cm.
Series Title
-
Call Number
006.69 Wel u
Availability2
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cover
Schelling's game theory : how to make decisions
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Dodge, Robert

Thomas Schelling, who wrote the foreword for this book, won the Nobel Prize in economics for "having enhanced our understanding of conflict and cooperation through game-theory analysis." This came after he had taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience, the co…

Edition
-
ISBN/ISSN
9780199857203
Collation
292 p. ; 25 cm.
Series Title
-
Call Number
330.092 Dad s
Availability1
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cover
The art of bioshock infinite
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Levine, Ken

Presents concept art, scenery landscapes, and character designs of the video game "Bioshock Infinite."

Edition
-
ISBN/ISSN
9781595829948
Collation
-
Series Title
-
Call Number
794.8 Lev a
Availability1
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cover
The ultimate history of video games
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Kent, Steven L.

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video G…

Edition
-
ISBN/ISSN
9780761536437
Collation
608 p
Series Title
-
Call Number
794.8 Ken t
Availability1
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cover
The Legend of Zelda : skyward sword : Prima official game guide
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Aonuma, Eiji

Edition
-
ISBN/ISSN
9780307892027
Collation
-
Series Title
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Call Number
793 Aon l

Edition
-
ISBN/ISSN
9780307892027
Collation
-
Series Title
-
Call Number
793 Aon l
Availability1
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cover
The Foley Grail: The Art of Performing Sound for Film, Games, and Animation. …
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Ament, Vanessa Theme

Edition
Third Edition
ISBN/ISSN
9780367442248
Collation
268 p. ; 23 cm.
Series Title
-
Call Number
791.43 Ame f

Edition
Third Edition
ISBN/ISSN
9780367442248
Collation
268 p. ; 23 cm.
Series Title
-
Call Number
791.43 Ame f
Availability1
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cover
Unreal Engine virtual reality quick start guide : design and develop immersiv…
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Plowman, Jessica

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.

Edition
-
ISBN/ISSN
9781789617405
Collation
169 p. ; 24 cm.
Series Title
-
Call Number
006.8 Plo u
Availability8
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cover
Game anim : video game animation explained
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Cooper, Jonathan

Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation.

Edition
-
ISBN/ISSN
9781138094871
Collation
255 p. ; 26 cm.
Series Title
-
Call Number
777.7023 Coo g
Availability4
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cover
Introduction Video Game Design and Development
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Saulter, Joseph

Edition
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ISBN/ISSN
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Edition
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ISBN/ISSN
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Collation
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cover
Introduction to video game design and development
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Saulter, Joseph

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i
Availability2
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cover
Beginning game programming with flash
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Prayaga, LakshmiHamsa, Suri

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage,…

Edition
-
ISBN/ISSN
9781598633986
Collation
-
Series Title
-
Call Number
794.8152622 Pra b
Availability2
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cover
Unity 3D game development : designed for passionate game developers - egineer…
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Davis, AnthonyBaptiste, TravisCraig, RussellStunkel, Ryan

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development. Index : page 335-344

Edition
First edition, 2024
ISBN/ISSN
9781801076142
Collation
xxiii, 344 p. ; 23,5 cm.
Series Title
-
Call Number
794.81526 Dav u
Availability1
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cover
Learning C# by developing games with Unity 2020 : an enjoyable and intuitive …
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Ferrone, Harrison

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. Index : page 343-350.

Edition
Fifth Edition, 2020
ISBN/ISSN
9781800207806
Collation
viii, 350 p. ; 23,5 cm.
Series Title
-
Call Number
005.133 Fer l
Availability1
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cover
Beginning Game Programming. Third Edition
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Harbour, Jonathan S

Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game.

Edition
Third Edition
ISBN/ISSN
9781435454279
Collation
-
Series Title
-
Call Number
794.8152622 Har b
Availability4
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cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
Game coding complete. Third Edition
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Mike, McShaffry

Summary: Takes programmers through the complete process of developing a professional quality game, covering a range of topics such as the key "gotcha" issues that could trip up even a veteran programmer, game interface design, game audio, and game engine technology.

Edition
Third Edition
ISBN/ISSN
9781584506805
Collation
-
Series Title
-
Call Number
794.8 Mik g
Availability1
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