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Found 5 from your keywords: subject="Computer games--Progr...
cover
Real-world Flash game development : how to follow best practices and keep you…
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Griffith, Christopher

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you r…

Edition
Second Edition
ISBN/ISSN
9780240817682
Collation
433 p. ; 25 cm.
Series Title
-
Call Number
794.81526 Gri r
Availability1
MARC DownloadCite
cover
Game programming patterns
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Nystrom, Robert

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patte…

Edition
-
ISBN/ISSN
9780990582908
Collation
vii, 345 p. ; 24 cm.
Series Title
-
Call Number
794.8 Nys g
Availability1
MARC DownloadCite
cover
The ultimate guide to video game writing and design
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Dille, FlintPlatten, John Zuur

• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Top…

Edition
-
ISBN/ISSN
9781580650663
Collation
-
Series Title
-
Call Number
794.8 Dil u
Availability1
MARC DownloadCite
cover
Rules of play : game design fundamentals
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Tekinbaş, Katie SalenZimmerman, Eric

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for …

Edition
-
ISBN/ISSN
9780262240451
Collation
xv, 672 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Tek r
Availability2
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cover
Game development principles
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Thorn, Alan

The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrat…

Edition
-
ISBN/ISSN
9781285427058
Collation
-
Series Title
-
Call Number
794.81526 Tho g
Availability1
MARC DownloadCite
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