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Found 53 from your keywords: subject="Computer games"
1 2 3 Next Last Page
cover
Game Development Essentials Game Level Design
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Castillo, Travis

Edition
-
ISBN/ISSN
9781401878641
Collation
-
Series Title
-
Call Number
794.8 Cas g

Edition
-
ISBN/ISSN
9781401878641
Collation
-
Series Title
-
Call Number
794.8 Cas g
Availability1
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cover
Unreal Engine virtual reality quick start guide : design and develop immersiv…
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Plowman, Jessica

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.

Edition
-
ISBN/ISSN
9781789617405
Collation
169 p. ; 24 cm.
Series Title
-
Call Number
006.8 Plo u
Availability8
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cover
Unity 3D game development : designed for passionate game developers - egineer…
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Davis, AnthonyBaptiste, TravisCraig, RussellStunkel, Ryan

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development. Index : page 335-344

Edition
First edition, 2024
ISBN/ISSN
9781801076142
Collation
xxiii, 344 p. ; 23,5 cm.
Series Title
-
Call Number
794.81526 Dav u
Availability1
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cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
Game design workshop : a playcentric approach to creating innovative games. T…
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Fullerton, Tracy

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…

Edition
Third Edition
ISBN/ISSN
9781482217162
Collation
507 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
Real-world Flash game development : how to follow best practices and keep you…
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Griffith, Christopher

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you r…

Edition
Second Edition
ISBN/ISSN
9780240817682
Collation
433 p. ; 25 cm.
Series Title
-
Call Number
794.81526 Gri r
Availability1
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cover
Mastering game development with unreal engine 4. Second Edition
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Edmonds, Matt

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precompute…

Edition
Second Edition
ISBN/ISSN
9781788991445
Collation
343 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Edm m
Availability4
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cover
3D game environments : create professional 3D game worlds. Second Edition
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Ahearn, Luke

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…

Edition
Second Edition
ISBN/ISSN
9781138920026
Collation
331 p. ; 23 cm.
Series Title
-
Call Number
794.81526 Ahe g
Availability4
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cover
Real-time 3D rendering with DirectX and HLSL : a practical guide to graphics …
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Varcholik, Paul

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. …

Edition
-
ISBN/ISSN
9780321962720
Collation
569 p. ; 23 cm.
Series Title
-
Call Number
006.6 Var r
Availability5
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cover
Game design : theory & practice. Second edition
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Rouse, Richard

456 Puzzle Solving p.

Edition
Second edition
ISBN/ISSN
9781556229121
Collation
-
Series Title
-
Call Number
794.81526 Rou g
Availability1
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cover
Coding games in Scratch : a step-by-step visual guide to building your own co…
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Woodcock, Jon

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c
Availability3
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cover
The art of game design : a book of lenses. Second Editon
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Schell, Jesse

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle …

Edition
Second Editon
ISBN/ISSN
9781466598645
Collation
555 p. ; 24 cm.
Series Title
-
Call Number
794.8 Sch a
Availability9
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cover
Game design workshop : a playcentric approach to creating innovative games. F…
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Fullerton, Tracy

Create the digital games you love to play.'Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of desi…

Edition
Fourth Edition
ISBN/ISSN
9781138098770
Collation
-
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
Level up! : the guide to great video game design. Second Edition
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Rogers, Scott

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l
Availability5
MARC DownloadCite
cover
Scratch 2.0 : beginner's guide : learn to program while creating interactive …
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Badger, Michael

The book uses stepbystep instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with othe…

Edition
Updated Edition
ISBN/ISSN
9781782160724
Collation
277 p. ; 23 cm.
Series Title
-
Call Number
006.76 Bad s
Availability3
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cover
The Art of Game Design : a book of lenses. Third Edition.
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Schell, Jesse

Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played agai…

Edition
Third Edition
ISBN/ISSN
9781138632059
Collation
-
Series Title
-
Call Number
794.8 Sch a
Availability2
MARC DownloadCite
cover
Experimental games : critique, play, and design in the age of gamification
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Jagoda, Patrick

This book examines how game designers incorporate critical commentary and playful mechanics into experimental game experiences, probing the intersections of social critique, player interaction, and gamified design strategies in contemporary gaming culture.

Edition
-
ISBN/ISSN
9780226629971
Collation
xvi, 386 p. ; 23 cm.
Series Title
-
Call Number
794.8 Jag e
Availability1
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cover
Unity from zero to proficiency (foundations) : a step-by-step guide to creati…
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Felicia, Patrick

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…

Edition
-
ISBN/ISSN
9781795806633
Collation
194 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
The art of Watch Dogs
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Mcvittie, Andy

Edition
-
ISBN/ISSN
9781781169001
Collation
144 p. ; 31 cm.
Series Title
-
Call Number
794.82 Mcv a

Edition
-
ISBN/ISSN
9781781169001
Collation
144 p. ; 31 cm.
Series Title
-
Call Number
794.82 Mcv a
Availability1
MARC DownloadCite
cover
Resident Evil Revelations: Official Complete Works
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Ito, NoriomiTamamuro, MotokoClements, Jonathan

Resident Evil Revelations: Official Complete Works takes readers on a behind-the-scenes look at the art, storyboards, concept and more behind the smash hit game, featuring exclusive looks at characters, locations monsters and more. Published for the first time in the English language.

Edition
First english edition, July 2015
ISBN/ISSN
9781783295012
Collation
199 p. ; 30 cm.
Series Title
-
Call Number
794.8 Ito r
Availability1
MARC DownloadCite
1 2 3 Next Last Page
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