From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises …
Packed with illustrations, this book explains the methods and techniques of animation preproduction, with a focus on story development and character design.
Graphic Novel Character Guide.
Learn facts, figures and stats of the heroes and villains of the DC Universe.
This book by Ed Hooks bridges the gap between acting theory and animation by teaching artists how to translate human emotion and thought into believable character movement. It focuses on the "acting from the inside out" approach, emphasizing that movement must be driven by a character's intent and psychological state rather than just physical action. The fifth edition updates these timeless pri…
Gadis-gadis March––Meg, Jo, Beth, dan Amy, kini telah dewasa. Ayah mereka, Mr. March, telah pulang dengan selamat dari medan perang. Begitu pula John Brooke, kekasih Meg. Jo yang tomboi sedang belajar untuk menjadi lebih anggun. Beth semakin ramping dan pendiam, dan matanya yang indah itu selalu menyorotkan kebaikan. Sedangkan Amy, pada usia enam belas tahun, memiliki pembawaan seperti wani…
Offers an in-depth exploration of Shakespeare's character Cleopatra, delving into the complexities of her personality as well as how the author's understanding of her has evolved over the years.
An historic literary event: the publication of a newly discovered novel, the earliest known work from Harper Lee, the beloved, bestselling author of the Pulitzer Prize-winning classic, To Kill a Mockingbird. Originally written in the mid-1950s, Go Set a Watchman was the novel Harper Lee first submitted to her publishers before To Kill a Mockingbird. Assumed to have been lost, the manuscript was…
Gryffindor, Slytherin, Hufflepuff, Ravenclaw ... Twenty years ago these magical words and many more flowed from a young writer's pen, an orphan called Harry Potter was freed from the cupboard under the stairs - and a global phenomenon started.Harry Potter and the Philosopher's Stonehasbeen read and loved by every new generation since. To mark the 20th anniversary of first publication, Bloomsbur…
In this sequel to "Alice in Wonderland", Alice goes through the mirror to find a strange world where curious adventures await her.
Mascots are one of the most widespread modes of marketing communication and one of the longest established. Yet, despite their ubiquity and utility, brand mascots seem to be held in comparatively low esteem by the corporate cognoscenti. Featuring case studies and empirical analyses from around the world this book presents the latest thinking on beast-based brands. Entirely qualitative in conten…
Get an exclusive look at the art behind one of Marvel's most visually compelling super heroes in this latest installment of the popular ART OF series of movie tie-in books! When a terrible accident befalls extraordinary surgeon Dr. Stephen Strange, he'll do anything to regain mobility in his crippled hands. His journey will take him to unbelievable realms - and bring him face-to-face with petri…
Everything that you need to know about reading, making, and understanding comics can be found in a single Nancy strip by Ernie Bushmiller from August 8, 1959. Paul Karasik and Mark Newgarden’s groundbreaking work How to Read Nancy ingeniously isolates the separate building blocks of the language of comics through the deconstruction of a single strip. No other book on comics has taken such a s…
Filled with striking images of costume play from around the world, this definitive look at the global phenomenon known as "cosplay" examines its evolution from the fringes of society to the spotlight of modern culture. For over 100 years, men and women around the world have been dressing up as their favorite characters from movies, games, comics, TV, and books. Beginning as a curiosity and hobb…
The work within this book celebrates the use of mascots in contemporary graphic design. Co-opted to help sell or promote anything from tech companies and financial organisations to burger chains, record fairs and publishers, the use of mascots seems to be as popular as ever. Part of their charm is their variety. Simple and playful or sophisticated and current, mascots are fun characters that ma…