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Found 82 from your keywords: subject="COMPUTER GAME"
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cover
Game Development Essentials Game Level Design
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Castillo, Travis

Edition
-
ISBN/ISSN
9781401878641
Collation
-
Series Title
-
Call Number
794.8 Cas g

Edition
-
ISBN/ISSN
9781401878641
Collation
-
Series Title
-
Call Number
794.8 Cas g
Availability1
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cover
Game Development Essentials : Game Story & Character Development
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Novak, JeannieKrawczyk, Marianne

Edition
-
ISBN/ISSN
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Collation
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Series Title
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Call Number
794.8 Kra g

Edition
-
ISBN/ISSN
-
Collation
-
Series Title
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Call Number
794.8 Kra g
Availability3
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cover
Game Development Essentials Game Level Design
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Novak, JeannieCastillo, Travis

Edition
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ISBN/ISSN
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Collation
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Series Title
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Call Number
794.8 Cas g

Edition
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ISBN/ISSN
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Collation
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Series Title
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Call Number
794.8 Cas g
Availability2
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cover
The art of bioshock infinite
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Levine, Ken

Presents concept art, scenery landscapes, and character designs of the video game "Bioshock Infinite."

Edition
-
ISBN/ISSN
9781595829948
Collation
-
Series Title
-
Call Number
794.8 Lev a
Availability1
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cover
The ultimate history of video games
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Kent, Steven L.

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video G…

Edition
-
ISBN/ISSN
9780761536437
Collation
608 p
Series Title
-
Call Number
794.8 Ken t
Availability1
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cover
Unreal Engine virtual reality quick start guide : design and develop immersiv…
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Plowman, Jessica

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.

Edition
-
ISBN/ISSN
9781789617405
Collation
169 p. ; 24 cm.
Series Title
-
Call Number
006.8 Plo u
Availability8
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cover
Unity 3D game development : designed for passionate game developers - egineer…
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Davis, AnthonyBaptiste, TravisCraig, RussellStunkel, Ryan

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development. Index : page 335-344

Edition
First edition, 2024
ISBN/ISSN
9781801076142
Collation
xxiii, 344 p. ; 23,5 cm.
Series Title
-
Call Number
794.81526 Dav u
Availability1
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cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
Game coding complete. Third Edition
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Mike, McShaffry

Summary: Takes programmers through the complete process of developing a professional quality game, covering a range of topics such as the key "gotcha" issues that could trip up even a veteran programmer, game interface design, game audio, and game engine technology.

Edition
Third Edition
ISBN/ISSN
9781584506805
Collation
-
Series Title
-
Call Number
794.8 Mik g
Availability1
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cover
Game design workshop : a playcentric approach to creating innovative games. T…
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Fullerton, Tracy

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…

Edition
Third Edition
ISBN/ISSN
9781482217162
Collation
507 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
Real-world Flash game development : how to follow best practices and keep you…
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Griffith, Christopher

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you r…

Edition
Second Edition
ISBN/ISSN
9780240817682
Collation
433 p. ; 25 cm.
Series Title
-
Call Number
794.81526 Gri r
Availability1
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cover
Mastering game development with unreal engine 4. Second Edition
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Edmonds, Matt

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precompute…

Edition
Second Edition
ISBN/ISSN
9781788991445
Collation
343 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Edm m
Availability4
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cover
3D game environments : create professional 3D game worlds. Second Edition
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Ahearn, Luke

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…

Edition
Second Edition
ISBN/ISSN
9781138920026
Collation
331 p. ; 23 cm.
Series Title
-
Call Number
794.81526 Ahe g
Availability4
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cover
Game design workshop : a playcentric approach to creating innovative games. S…
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Fullerton, Tracy

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no backgr…

Edition
Second Edition
ISBN/ISSN
9780240809748
Collation
-
Series Title
-
Call Number
794.8 Ful g
Availability1
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cover
Introduction to game development. Second Edition
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Rabin, Steve

Edition
Second Edition
ISBN/ISSN
9781584506799
Collation
-
Series Title
-
Call Number
794.8 Rab i

Edition
Second Edition
ISBN/ISSN
9781584506799
Collation
-
Series Title
-
Call Number
794.8 Rab i
Availability3
MARC DownloadCite
cover
Best of game programming gems
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Mark, Deloura

Edition
-
ISBN/ISSN
9781584505716
Collation
-
Series Title
-
Call Number
794.8 Mar b

Edition
-
ISBN/ISSN
9781584505716
Collation
-
Series Title
-
Call Number
794.8 Mar b
Availability2
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cover
Real-time 3D rendering with DirectX and HLSL : a practical guide to graphics …
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Varcholik, Paul

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. …

Edition
-
ISBN/ISSN
9780321962720
Collation
569 p. ; 23 cm.
Series Title
-
Call Number
006.6 Var r
Availability5
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cover
The Art of Game Design
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Schell, Jesse

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While tou…

Edition
-
ISBN/ISSN
9780123694966
Collation
489 p.
Series Title
-
Call Number
794.8 Sch t
Availability3
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cover
The art of video games : from Pac-Man to mass effect
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Melissinos, Mass

"Published in cooperation with the Smithsonian American Art Museum."

Edition
-
ISBN/ISSN
9781599621104
Collation
215 p
Series Title
-
Call Number
794.8 Mel t
Availability1
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cover
Game graphics programming
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Allen, Sherrod

"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source co…

Edition
-
ISBN/ISSN
9781584505167
Collation
-
Series Title
-
Call Number
794.8 All g
Availability2
MARC DownloadCite
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