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Found 158 from your keywords: subject="Game"
First Page Previous 6 7 8
cover
Challenges for game designers : non-digital exercises for video game designers
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Brathwaite, Brenda

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …

Edition
-
ISBN/ISSN
9781584505808
Collation
317 p. ; 26 cm.
Series Title
-
Call Number
794.8 Bra c
Availability3
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cover
Creating game art for 3D engines
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Strong, Brad

Provides information on creating and exporting game art in a 3D engine.

Edition
-
ISBN/ISSN
9781584505488
Collation
-
Series Title
-
Call Number
794.8 Str c
Availability5
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cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Writing for animation, comics & games
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Marx, Christy

Publisher description

Edition
-
ISBN/ISSN
9780240805825
Collation
226 p. ; 25 cm.
Series Title
-
Call Number
808.23 Mar w
Availability4
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cover
The big book of brainstorming games : quick, effective activities that encour…
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Scannell, Mary

Featuring activities and exercises designed for groups of any size, The Big Book of Brainstorming Games will help managers and team leaders inspire their team to breakthrough ideas and eureka moments.

Edition
-
ISBN/ISSN
9780071793162
Collation
214 p. ; 24 cm.
Series Title
-
Call Number
658.4 Sca b
Availability1
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
Video game storytelling : what every developer needs to know about narrative …
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Skolnick, Evan

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how…

Edition
-
ISBN/ISSN
9780385345828
Collation
202 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Sko v
Availability0
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
JAGS : journal of animation & games studies Vol. 2 No. 2, Oktober 2016
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Institut Seni Indonesia Yogyakarta. Fakultas Seni media Rekam. Program Studi Animasi

Edition
-
ISBN/ISSN
24695662
Collation
137-262 p. ; 31 cm.
Series Title
-
Call Number
Ref 700 Ins j

Edition
-
ISBN/ISSN
24695662
Collation
137-262 p. ; 31 cm.
Series Title
-
Call Number
Ref 700 Ins j
Availability1
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cover
The Art of eorzea : stormblood
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Final Fantasy

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a
Availability1
MARC DownloadCite
cover
Minecraft : the unlikely tale of markus "notch" persson and the game that cha…
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Goldberg, DanielLarsson, Linus

A few years ago, 32-year-old Markus Notch' Persson of Stockholm was an unknown and bored computer programmer. Today, he is a multi-millionaire international icon. Here, the creator of Minecraft opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse …

Edition
-
ISBN/ISSN
9781609805371
Collation
255 p. ; 19 cm.
Series Title
-
Call Number
794.8152622 Gol m
Availability1
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cover
Games programming
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Thorn, Alan

Get into the game and program a fun future Learn the pros and cons of the gaming industry, what to expect, what skills are necessary, and much more. You will learn all you need to know from this book written by an experienced game developer.

Edition
-
ISBN/ISSN
9780071544757
Collation
-
Series Title
-
Call Number
794.8152622 Tho g
Availability1
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cover
Advanced 2D game development
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Harbour, Jonathan S.

Provides information on designing and building 2D game engines using DirectX in the C++ programming language.

Edition
-
ISBN/ISSN
9781598633429
Collation
315 p.
Series Title
-
Call Number
794.8167768 har a
Availability1
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cover
Playing to wiin : Nintendo and the video game industry's greatest comeback
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Sloan, Daniel

Buku ini hibah dari BI

Edition
-
ISBN/ISSN
9786020212241
Collation
-
Series Title
-
Call Number
338.477948 Slo p
Availability1
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cover
Unreal engine blueprints visual scripting projects : learn blueprints visual …
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Ferro, Lauren S.

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…

Edition
-
ISBN/ISSN
9781789532425
Collation
512 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Fer u
Availability4
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cover
Creating casual games for profit and fun
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Partridge, Allen

Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry. The Casual Games Market is that secret passage. The industry, featuring online downloadable games generall…

Edition
-
ISBN/ISSN
9781584505198
Collation
-
Series Title
-
Call Number
794.8152622 Par c
Availability1
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cover
Playing With Sound
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Collins, Karen

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and in…

Edition
-
ISBN/ISSN
9780262018678
Collation
-
Series Title
-
Call Number
794.8 Col p
Availability1
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cover
The art of The last of us
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Druckmann, Neil

Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world's most eagerly anticipated tit…

Edition
-
ISBN/ISSN
9781616551643
Collation
-
Series Title
-
Call Number
794.7 Dru l
Availability1
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cover
Final fantasy XV : dawn of the future
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Eishima, Jun

A volume of all-new, character-driven stories expanding on the world of the hit video game Final Fantasy XV. This deluxe, hardcover edition includes full-color inserts featuring concept art and exclusive content. To oppose the gods or yield to fate? That is the question confronting each of the characters in The Dawn of the Future. Ardyn, having saved countless lives from the Starscourge, means …

Edition
-
ISBN/ISSN
9781646090006
Collation
-
Series Title
-
Call Number
794.8 Eis f
Availability1
MARC DownloadCite
First Page Previous 6 7 8
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