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Found 158 from your keywords: subject="Game"
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cover
Unreal Engine virtual reality quick start guide : design and develop immersiv…
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Plowman, Jessica

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.

Edition
-
ISBN/ISSN
9781789617405
Collation
169 p. ; 24 cm.
Series Title
-
Call Number
006.8 Plo u
Availability8
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cover
Game anim : video game animation explained
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Cooper, Jonathan

Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation.

Edition
-
ISBN/ISSN
9781138094871
Collation
255 p. ; 26 cm.
Series Title
-
Call Number
777.7023 Coo g
Availability4
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cover
Introduction Video Game Design and Development
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Saulter, Joseph

Edition
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ISBN/ISSN
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Edition
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ISBN/ISSN
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Availability2
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cover
Introduction to video game design and development
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Saulter, Joseph

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i
Availability2
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cover
Beginning game programming with flash
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Prayaga, LakshmiHamsa, Suri

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage,…

Edition
-
ISBN/ISSN
9781598633986
Collation
-
Series Title
-
Call Number
794.8152622 Pra b
Availability2
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cover
Unity 3D game development : designed for passionate game developers - egineer…
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Davis, AnthonyBaptiste, TravisCraig, RussellStunkel, Ryan

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development. Index : page 335-344

Edition
First edition, 2024
ISBN/ISSN
9781801076142
Collation
xxiii, 344 p. ; 23,5 cm.
Series Title
-
Call Number
794.81526 Dav u
Availability1
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cover
Learning C# by developing games with Unity 2020 : an enjoyable and intuitive …
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Ferrone, Harrison

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. Index : page 343-350.

Edition
Fifth Edition, 2020
ISBN/ISSN
9781800207806
Collation
viii, 350 p. ; 23,5 cm.
Series Title
-
Call Number
005.133 Fer l
Availability1
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cover
Beginning Game Programming. Third Edition
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Harbour, Jonathan S

Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game.

Edition
Third Edition
ISBN/ISSN
9781435454279
Collation
-
Series Title
-
Call Number
794.8152622 Har b
Availability4
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cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
Game coding complete. Third Edition
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Mike, McShaffry

Summary: Takes programmers through the complete process of developing a professional quality game, covering a range of topics such as the key "gotcha" issues that could trip up even a veteran programmer, game interface design, game audio, and game engine technology.

Edition
Third Edition
ISBN/ISSN
9781584506805
Collation
-
Series Title
-
Call Number
794.8 Mik g
Availability1
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cover
Game design workshop : a playcentric approach to creating innovative games. T…
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Fullerton, Tracy

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…

Edition
Third Edition
ISBN/ISSN
9781482217162
Collation
507 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
Beginning OpenGL Game Programming. Second Edition
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Edition
Second Edition
ISBN/ISSN
-
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-
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Edition
Second Edition
ISBN/ISSN
-
Collation
-
Series Title
-
Call Number
-
Availability1
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cover
Real-world Flash game development : how to follow best practices and keep you…
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Griffith, Christopher

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you r…

Edition
Second Edition
ISBN/ISSN
9780240817682
Collation
433 p. ; 25 cm.
Series Title
-
Call Number
794.81526 Gri r
Availability1
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cover
Beginning openGL game programming. Second Edition
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Benstead, LukeAstle, DaveHawkins, Kevin

Discusses the basics of using OpenGL to create computer games that have realistic graphics.

Edition
Second Edition
ISBN/ISSN
9781598635287
Collation
-
Series Title
-
Call Number
794.8152622 Ben b
Availability1
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cover
Mastering game development with unreal engine 4. Second Edition
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Edmonds, Matt

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precompute…

Edition
Second Edition
ISBN/ISSN
9781788991445
Collation
343 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Edm m
Availability4
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cover
3D game environments : create professional 3D game worlds. Second Edition
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Ahearn, Luke

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…

Edition
Second Edition
ISBN/ISSN
9781138920026
Collation
331 p. ; 23 cm.
Series Title
-
Call Number
794.81526 Ahe g
Availability4
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cover
Game design workshop : a playcentric approach to creating innovative games. S…
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Fullerton, Tracy

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no backgr…

Edition
Second Edition
ISBN/ISSN
9780240809748
Collation
-
Series Title
-
Call Number
794.8 Ful g
Availability1
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cover
Introduction to game development. Second Edition
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Rabin, Steve

Edition
Second Edition
ISBN/ISSN
9781584506799
Collation
-
Series Title
-
Call Number
794.8 Rab i

Edition
Second Edition
ISBN/ISSN
9781584506799
Collation
-
Series Title
-
Call Number
794.8 Rab i
Availability3
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cover
The Foley Grail : the Art of Performing Sound for Film, Games, and Animation.…
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Ament, Vannesa Theme

Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds.

Edition
Second Edition
ISBN/ISSN
9780415840859
Collation
261 p. ; 24 cm.
Series Title
-
Call Number
791.43 Ame f
Availability2
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cover
Best of game programming gems
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Mark, Deloura

Edition
-
ISBN/ISSN
9781584505716
Collation
-
Series Title
-
Call Number
794.8 Mar b

Edition
-
ISBN/ISSN
9781584505716
Collation
-
Series Title
-
Call Number
794.8 Mar b
Availability2
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