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SELECT biblio.biblio_id, biblio.title, biblio.image, biblio.isbn_issn, biblio.publish_year, pbl.publisher_name AS `publisher`, pplc.place_name AS `publish_place`, biblio.labels, biblio.input_date FROM biblio LEFT JOIN mst_publisher AS pbl ON biblio.publisher_id=pbl.publisher_id LEFT JOIN mst_place AS pplc ON biblio.publish_place_id=pplc.place_id WHERE opac_hide=0 AND (biblio.biblio_id IN (SELECT bt.biblio_id FROM biblio_topic AS bt LEFT JOIN mst_topic AS t ON bt.topic_id=t.topic_id WHERE topic LIKE '%Computer%')) ORDER BY biblio.publish_year DESC, biblio.title ASC LIMIT 280, 20
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A theory of fun for game design

Author(s) : Koster, Raph -

AngularJS up and Running

Author(s) : Seshadri, Shyam - Green, Brad -

Autodesk 3ds max 2015 : essentials

Author(s) : Derakhshani, Randi L -

Business intelligence and analytics : systems for decision support. Tenth Edition

Author(s) : Turban, Efraim - Sharda, Ramesh - Delen, Dursun - Aronson, Janine E -

CG Scences from Sketch to Finish

Author(s) : Guo, Guang - Pan, Vera - Qiu, Jenny - Lee, Perkins -

Communicating data with Tableau

Author(s) : Jones, Ben -

Data structure and algorithm analysis in C++. Fourth International Edition

Author(s) : Weiss, Mark Allen - Chandavarkar, B. R. -

Fundamentals of game design

Author(s) : Adams, Ernest -

Fundamentals of Logic Design. Seventh Edition

Author(s) : Roth, Charles H - Kinney, Larry L -
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