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Found 54 from your keywords: subject="Video games"
1 2 3 Next Last Page
cover
Unity 2020 by Example : A Project-Based Guide to Building 2D, 3D, Augmented R…
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Wells, Robert

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. This guide introduces enhancements in Unity tooling, editor, and workflow among many other additions

Edition
-
ISBN/ISSN
9781800203389
Collation
630 p. ; 24 cm.
Series Title
-
Call Number
006.69 Wel u
Availability2
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cover
The Foley Grail: The Art of Performing Sound for Film, Games, and Animation. …
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Ament, Vanessa Theme

Edition
Third Edition
ISBN/ISSN
9780367442248
Collation
268 p. ; 23 cm.
Series Title
-
Call Number
791.43 Ame f

Edition
Third Edition
ISBN/ISSN
9780367442248
Collation
268 p. ; 23 cm.
Series Title
-
Call Number
791.43 Ame f
Availability1
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cover
Game anim : video game animation explained
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Cooper, Jonathan

Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation.

Edition
-
ISBN/ISSN
9781138094871
Collation
255 p. ; 26 cm.
Series Title
-
Call Number
777.7023 Coo g
Availability4
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cover
Introduction to video game design and development
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Saulter, Joseph

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i

Edition
1st ed
ISBN/ISSN
9780071103060
Collation
xiv, 274 hlm. : ilus. (Berwarna.) ; 26 cm. + 1 CD-
Series Title
McGRAW-HILL International edition
Call Number
794.8152622 Sau i
Availability2
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cover
Unity 3D game development : designed for passionate game developers - egineer…
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Davis, AnthonyBaptiste, TravisCraig, RussellStunkel, Ryan

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development. Index : page 335-344

Edition
First edition, 2024
ISBN/ISSN
9781801076142
Collation
xxiii, 344 p. ; 23,5 cm.
Series Title
-
Call Number
794.81526 Dav u
Availability1
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cover
Learning C# by developing games with Unity 2020 : an enjoyable and intuitive …
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Ferrone, Harrison

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. Index : page 343-350.

Edition
Fifth Edition, 2020
ISBN/ISSN
9781800207806
Collation
viii, 350 p. ; 23,5 cm.
Series Title
-
Call Number
005.133 Fer l
Availability1
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cover
The Foley Grail : the Art of Performing Sound for Film, Games, and Animation.…
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Ament, Vannesa Theme

Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds.

Edition
Second Edition
ISBN/ISSN
9780415840859
Collation
261 p. ; 24 cm.
Series Title
-
Call Number
791.43 Ame f
Availability2
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cover
Unity from zero to proficiency (beginner) : a step-by-step guide to coding yo…
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Felicia, Patrick

Content and structure of this book In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-sol…

Edition
Third Edition
ISBN/ISSN
9781091872028
Collation
361 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
Level up! : the guide to great video game design. Second Edition
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Rogers, Scott

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l
Availability5
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cover
Experimental games : critique, play, and design in the age of gamification
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Jagoda, Patrick

This book examines how game designers incorporate critical commentary and playful mechanics into experimental game experiences, probing the intersections of social critique, player interaction, and gamified design strategies in contemporary gaming culture.

Edition
-
ISBN/ISSN
9780226629971
Collation
xvi, 386 p. ; 23 cm.
Series Title
-
Call Number
794.8 Jag e
Availability1
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cover
The psychology of video games
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Hodent, Celia

The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. Notes : page 85. Bibliography : page 87-104.

Edition
First edition, 2021
ISBN/ISSN
9780367493134
Collation
104 p. ; 20 cm.
Series Title
The Psychology of everything
Call Number
794.8 Hod p
Availability1
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cover
Level up! : the guide to great video game design. Third Edition.
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Rogers, Scott, 1955-

The book teaches you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects. Index : page 555-575.

Edition
Third Edition, 2025
ISBN/ISSN
9781394298761
Collation
xxxi, 575 p. ; 25 cm.
Series Title
-
Call Number
794.8 Rog l
Availability1
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cover
Unity from zero to proficiency (foundations) : a step-by-step guide to creati…
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Felicia, Patrick

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…

Edition
-
ISBN/ISSN
9781795806633
Collation
194 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
The Game Narrative Toolbox
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Heussner, TobiasFinley, Toiya KristenHepler, Jennifer BrandesLemay, Ann

Edition
-
ISBN/ISSN
9781032438962
Collation
310 p. ; 26 cm.
Series Title
-
Call Number
794.81536 Heu g

Edition
-
ISBN/ISSN
9781032438962
Collation
310 p. ; 26 cm.
Series Title
-
Call Number
794.81536 Heu g
Availability1
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cover
The art of Watch Dogs
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Mcvittie, Andy

Edition
-
ISBN/ISSN
9781781169001
Collation
144 p. ; 31 cm.
Series Title
-
Call Number
794.82 Mcv a

Edition
-
ISBN/ISSN
9781781169001
Collation
144 p. ; 31 cm.
Series Title
-
Call Number
794.82 Mcv a
Availability1
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cover
Secrets of scene design : rules, techniques and insights
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Wu, WenpengLiu, MaoyongWang, YingHou, ShengAnne, Bethany

Edition
First Asian edition
ISBN/ISSN
9789810939960
Collation
174 p. ; 22 cm.
Series Title
-
Call Number
794.8 Wan s

Edition
First Asian edition
ISBN/ISSN
9789810939960
Collation
174 p. ; 22 cm.
Series Title
-
Call Number
794.8 Wan s
Availability1
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cover
The art of Battlefield 4
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Titan Books

One of the most popular first-person-shooter franchises of all time, the critically and commercially acclaimed Battlefield series has sold over 27 million copies worldwide and been the recipient of numerous awards and accolades - including 'Best Shooter' and 'Best Multiplayer Game' and 'Best Graphics' in 2011. The high-octane series has been praised for its sandbox design and immersive multipla…

Edition
First edition, November 2013
ISBN/ISSN
9781781169285
Collation
191 p. ; 31 cm.
Series Title
-
Call Number
794.8 Tit a
Availability1
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cover
Unity 2021 shaders and effects cookbook : over 50 recipes to help you transfo…
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Doran, John P.

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features: Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stun…

Edition
-
ISBN/ISSN
9781839218620
Collation
463 p. ; 24 cm.
Series Title
-
Call Number
006.6869 Dor u
Availability2
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cover
Handbook on interactive storytelling
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Smed, JouniSkult, NatashaSkult, Petter Harald EmanuelSuovuo, Tomi

HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging nar…

Edition
-
ISBN/ISSN
9781119688136
Collation
-
Series Title
-
Call Number
794.81535 Sme h
Availability1
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cover
The big bad world of concept art for video games : an insider's guide for stu…
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Lilly, Eliott

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio…

Edition
-
ISBN/ISSN
9781624650208
Collation
143 p. ; 22 cm.
Series Title
-
Call Number
794.81536 Lil b
Availability1
MARC DownloadCite
1 2 3 Next Last Page
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