One of the digital art industry's rising American stars shares four years worth of his unique fantasy and sci-fi artwork.
All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches t…
"Showcases many different styles of and approaches to costume and character design, offering insight into the mind-set that goes into designing a costume for a character in video games, animation, and film. While each field has its own challenges, you always want to be sure that any design you tackle is functional and believable." -- Back cover.
Based on a standing-room only presentation at Comic-Con 2009 and featuring the work of professional artists, a guide to creating original characters explains how to adapt archetypes and design elements with specific techniques, in a volume that provides character model sheets and illustrative case studies. Original.
"The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century.