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Found 14 from your keywords: subject="VIRTUAL REALITY"
cover
Unreal Engine virtual reality quick start guide : design and develop immersiv…
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Plowman, Jessica

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.

Edition
-
ISBN/ISSN
9781789617405
Collation
169 p. ; 24 cm.
Series Title
-
Call Number
006.8 Plo u
Availability8
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cover
Storytelling for virtual reality : methods and principles for crafting immers…
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Bucher, John K.

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the…

Edition
-
ISBN/ISSN
9781138629660
Collation
333 p. ; 23 cm.
Series Title
-
Call Number
808.066 Buc s
Availability2
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cover
3D game environments : create professional 3D game worlds. Second Edition
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Ahearn, Luke

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…

Edition
Second Edition
ISBN/ISSN
9781138920026
Collation
331 p. ; 23 cm.
Series Title
-
Call Number
794.81526 Ahe g
Availability4
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cover
Unity virtual reality projects : learn virtual reality by developing more tha…
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Linowes, Jonathan

Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR Key Features A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features Explore the world of VR by building experiences such a…

Edition
Second Edition
ISBN/ISSN
9781788478809
Collation
476 p. ; 24 cm.
Series Title
-
Call Number
003.3 Lin u
Availability4
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cover
Designing immersive 3D experiences : a designer's guide to creating realistic…
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Ray, JohnStevens, Renée

Designing Immersive 3D Experiences can help any visual designer move into the fast-growing fields of 3D and extended reality (XR) design. Leading designer Ren e Stevens ( Powered by Design) introduces a proven approach and an effective design thinking process you can use to create outstanding, immersive user experiences. Stevens guides you through creating your first XR project - and improving …

Edition
-
ISBN/ISSN
9780137282838
Collation
389 p. ; 24 cm.
Series Title
-
Call Number
006.8 Ste d
Availability3
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cover
The VR book : human-centered design for virtual reality
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Jerald, Jason

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating t…

Edition
-
ISBN/ISSN
9781970001129
Collation
599 p. ; 24 cm.
Series Title
-
Call Number
006.8 Jer v
Availability3
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cover
Creating augmented and virtual realities : theory and practice for next-gener…
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Pangilinan, ErinLukas, SteveMohan, Vasanth

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you h…

Edition
-
ISBN/ISSN
9781492044192
Collation
-
Series Title
-
Call Number
006.8 Pan c
Availability1
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cover
The Lion King : the circle of life
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Disney

Edition
-
ISBN/ISSN
9781787733176
Collation
97 p. ; 29 cm.
Series Title
-
Call Number
791.4334 Dis l

Edition
-
ISBN/ISSN
9781787733176
Collation
97 p. ; 29 cm.
Series Title
-
Call Number
791.4334 Dis l
Availability1
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cover
Human factors in augmented reality environments
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Huang, WeidongAlem, leila

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Re…

Edition
-
ISBN/ISSN
9781461442042
Collation
273 p.
Series Title
-
Call Number
006.8 Hua h
Availability1
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cover
Prototyping augmented reality
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Mullen, Tony

Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among …

Edition
-
ISBN/ISSN
9781118036631
Collation
xxiv, 246 p. ; 27 cm.
Series Title
-
Call Number
006.8 Mul p
Availability1
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cover
VR UX : 100 pages of VR UX, design, sound, storytelling, movement & controls
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Fictum, Casey

Recently updated for 2017! If you're looking to get into VR design, UX or storytelling, this is your first stop. It's a lean 100+page approach to the roots of a VR experience based on the current technology stack. You'll learn the basics, some advanced tips, and the problems that are still pending in the VR UX community. Top 50 book in Product Design in 2016 Featured on the list of VR UX resour…

Edition
2
ISBN/ISSN
9781533273024
Collation
123 p. ; 21 cm.
Series Title
-
Call Number
006.7 Fic v
Availability2
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cover
Learning virtual reality : developing immersive experiences and applications …
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Parisi, Tony

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and tech…

Edition
-
ISBN/ISSN
9781491922835
Collation
156 p. ; 24 cm.
Series Title
-
Call Number
006.8 Par l
Availability6
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cover
Unity AR & VR by tutorials
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Alamparambil, JimmyLarson, MattOgle-Barrington, JonathanVan de Kerckhove, Eric

This book is for both beginners and intermediate Unity developers interested in AR and VR who already know their way around Unity and have experience with C#.

Edition
-
ISBN/ISSN
9781942878643
Collation
549 p. ; 24 cm.
Series Title
-
Call Number
006.8 Ala u
Availability4
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cover
Virtual reality filmmaking : techniques & best practices for VR filmmakers
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Tricart, Celine

Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to fi…

Edition
-
ISBN/ISSN
9781138233966
Collation
169 p. ; 24 cm.
Series Title
-
Call Number
791.45 Tri v
Availability3
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