With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.
The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…
A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precompute…
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…
456 Puzzle Solving p.
Create the digital games you love to play.'Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of desi…
The book uses stepbystep instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with othe…
Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – th…
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …
Provides information on creating and exporting game art in a 3D engine.
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…
Provides information on designing and building 2D game engines using DirectX in the C++ programming language.
Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…