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Found 31 from your keywords: subject="Computer games -- Pro...
1 2 Next Last Page
cover
Unreal Engine virtual reality quick start guide : design and develop immersiv…
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Plowman, Jessica

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.

Edition
-
ISBN/ISSN
9781789617405
Collation
169 p. ; 24 cm.
Series Title
-
Call Number
006.8 Plo u
Availability8
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cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
Game design workshop : a playcentric approach to creating innovative games. T…
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Fullerton, Tracy

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…

Edition
Third Edition
ISBN/ISSN
9781482217162
Collation
507 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
Mastering game development with unreal engine 4. Second Edition
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Edmonds, Matt

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precompute…

Edition
Second Edition
ISBN/ISSN
9781788991445
Collation
343 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Edm m
Availability4
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cover
3D game environments : create professional 3D game worlds. Second Edition
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Ahearn, Luke

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…

Edition
Second Edition
ISBN/ISSN
9781138920026
Collation
331 p. ; 23 cm.
Series Title
-
Call Number
794.81526 Ahe g
Availability4
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cover
Game design : theory & practice. Second edition
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Rouse, Richard

456 Puzzle Solving p.

Edition
Second edition
ISBN/ISSN
9781556229121
Collation
-
Series Title
-
Call Number
794.81526 Rou g
Availability1
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cover
Coding games in Scratch : a step-by-step visual guide to building your own co…
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Woodcock, Jon

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c
Availability3
MARC DownloadCite
cover
Game design workshop : a playcentric approach to creating innovative games. F…
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Fullerton, Tracy

Create the digital games you love to play.'Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of desi…

Edition
Fourth Edition
ISBN/ISSN
9781138098770
Collation
-
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
Level up! : the guide to great video game design. Second Edition
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Rogers, Scott

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l
Availability5
MARC DownloadCite
cover
Scratch 2.0 : beginner's guide : learn to program while creating interactive …
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Badger, Michael

The book uses stepbystep instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with othe…

Edition
Updated Edition
ISBN/ISSN
9781782160724
Collation
277 p. ; 23 cm.
Series Title
-
Call Number
006.76 Bad s
Availability3
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cover
Unity from zero to proficiency (foundations) : a step-by-step guide to creati…
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Felicia, Patrick

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…

Edition
-
ISBN/ISSN
9781795806633
Collation
194 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
Unity 3D game development by example : beginner's guide
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Creighton, Ryan Henson

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – th…

Edition
-
ISBN/ISSN
9781849690546
Collation
-
Series Title
-
Call Number
006.6869 Cre u
Availability3
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cover
Challenges for game designers : non-digital exercises for video game designers
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Brathwaite, Brenda

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …

Edition
-
ISBN/ISSN
9781584505808
Collation
317 p. ; 26 cm.
Series Title
-
Call Number
794.8 Bra c
Availability3
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cover
Creating game art for 3D engines
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Strong, Brad

Provides information on creating and exporting game art in a 3D engine.

Edition
-
ISBN/ISSN
9781584505488
Collation
-
Series Title
-
Call Number
794.8 Str c
Availability5
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cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
Advanced 2D game development
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Harbour, Jonathan S.

Provides information on designing and building 2D game engines using DirectX in the C++ programming language.

Edition
-
ISBN/ISSN
9781598633429
Collation
315 p.
Series Title
-
Call Number
794.8167768 har a
Availability1
MARC DownloadCite
cover
Unreal engine blueprints visual scripting projects : learn blueprints visual …
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Ferro, Lauren S.

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…

Edition
-
ISBN/ISSN
9781789532425
Collation
512 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Fer u
Availability4
MARC DownloadCite
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