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Found 19 from your keywords: subject="Computer games -- Des...
cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
Game design workshop : a playcentric approach to creating innovative games. T…
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Fullerton, Tracy

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…

Edition
Third Edition
ISBN/ISSN
9781482217162
Collation
507 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
The art of game design : a book of lenses. Second Editon
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Schell, Jesse

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle …

Edition
Second Editon
ISBN/ISSN
9781466598645
Collation
555 p. ; 24 cm.
Series Title
-
Call Number
794.8 Sch a
Availability9
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cover
Level up! : the guide to great video game design. Second Edition
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Rogers, Scott

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l
Availability5
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cover
The big bad world of concept art for video games : an insider's guide for stu…
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Lilly, Eliott

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio…

Edition
-
ISBN/ISSN
9781624650208
Collation
143 p. ; 22 cm.
Series Title
-
Call Number
794.81536 Lil b
Availability1
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cover
A theory of fun for game design
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Koster, Raph

Presents the essential elements needed to create a successful game, discussing how playing games is connected to an innate ability to seek patterns and why some games are boring and others are fun.

Edition
2
ISBN/ISSN
9781449363215
Collation
279 p. ; 23 cm.
Series Title
-
Call Number
794.81536 Kos t
Availability1
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
The Art of eorzea : stormblood
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Final Fantasy

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a
Availability1
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cover
Unreal engine blueprints visual scripting projects : learn blueprints visual …
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Ferro, Lauren S.

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…

Edition
-
ISBN/ISSN
9781789532425
Collation
512 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Fer u
Availability4
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cover
Unreal Engine 4 for beginners
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Nixon, David

This full-color book concentrates heavily on four key areas: Environments - Construct beautiful virtual worlds with moving objects and sounds Inputs - Enter and explore the worlds you construct by creating a Character and specifying how it ...

Edition
-
ISBN/ISSN
9780692841983
Collation
322 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Nix u
Availability8
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cover
The game designer's playlist : innovative games every game designer needs to …
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Hiwiller, Zack

Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decisio…

Edition
-
ISBN/ISSN
9780134873268
Collation
214 p. ; 23 cm.
Series Title
-
Call Number
794.8 Hiw g
Availability6
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cover
Unreal engine VR cookbook : developing virtual reality with UE4
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McCaffrey, MitchEpic Games, Inc

Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics …

Edition
-
ISBN/ISSN
9780134649177
Collation
254 p. ; 23 cm.
Series Title
-
Call Number
794.8 Mcc u
Availability4
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cover
Sam's teach yourself Unreal engine 4 game development in 24 hours
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Cookson, AramCrumpler, ClintonDowlingSoka, Ryan

"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting…

Edition
-
ISBN/ISSN
9780672337628
Collation
479 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Coo s
Availability8
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cover
Unreal Engine 4 game development essentials : master the basics of Unreal Eng…
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Satheesh, P. V.

Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide …

Edition
-
ISBN/ISSN
9781784391966
Collation
241 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Sat u
Availability8
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cover
Blueprints Visual Scripting for Unreal Engine : build professional 3D games w…
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Sewell, Brenden

Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!

Edition
-
ISBN/ISSN
9781785286018
Collation
166 p. ; 24 cm.
Series Title
-
Call Number
794.8 Sew b
Availability4
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cover
Even ninja monkeys like to play : gamification, game thinking & motivational …
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Marczewski, Andrzej

A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class ca…

Edition
-
ISBN/ISSN
9781514745663
Collation
220 p. ; 23 cm.
Series Title
-
Call Number
795 Mar e
Availability1
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cover
Actionable gamification : beyond points, badges, and leaderboards
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Chou, Yu-Kai

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Ga…

Edition
-
ISBN/ISSN
9781511744041
Collation
499 p. ; 23 cm.
Series Title
-
Call Number
005.3 Cho a
Availability2
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cover
Rules of play : game design fundamentals
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Tekinbaş, Katie SalenZimmerman, Eric

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for …

Edition
-
ISBN/ISSN
9780262240451
Collation
xv, 672 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Tek r
Availability2
MARC DownloadCite
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