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Found 5 from your keywords: subject="Computer animation."
cover
Blender for dummies. Fourth Edition
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Van Gumster, JasonGumster, Jason Van

Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to…

Edition
Fourth Edition
ISBN/ISSN
9781119616962
Collation
-
Series Title
-
Call Number
006.696 Gum b
Availability1
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cover
Mastering Autodesk Maya 2016
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Palamar, Todd

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. F…

Edition
-
ISBN/ISSN
9781119059820
Collation
-
Series Title
-
Call Number
006.696 Pal m
Availability1
MARC DownloadCite
cover
Autodesk 3ds max 2016
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Derakhshani, DariushDerakhshani, Randi

Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and lear…

Edition
-
ISBN/ISSN
9781119059769
Collation
-
Series Title
-
Call Number
006.696 Der a
Availability1
MARC DownloadCite
cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Rig it right! : Maya animation rigging concepts
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O'Hailey, Tina

Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updat…

Edition
-
ISBN/ISSN
9780240820798
Collation
-
Series Title
-
Call Number
006.696 Oha r
Availability2
MARC DownloadCite
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