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Found 90 from your keywords: subject="COMPUTER ANIMATION"
1 2 3 4 5 Last Page
cover
Rig it right! : Maya animation rigging concepts. Second Edition
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O'Hailey, Tina

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. Veteran animation professor Tina O¿Hailey will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human comp…

Edition
Second Edition
ISBN/ISSN
9781138303164
Collation
301 p. ; 25 cm.
Series Title
-
Call Number
006.696 Oha r
Availability3
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cover
Membuat animasi kartu ucapan dengan flash 8
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Bunadi, SurimanZeembry

Edition
-
ISBN/ISSN
9789792706932
Collation
x, 253 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Bun m

Edition
-
ISBN/ISSN
9789792706932
Collation
x, 253 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Bun m
Availability1
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cover
145 Teknik Profesional PowerPoint 2007
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Widiyanto, Rahmat

Edition
-
ISBN/ISSN
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Collation
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Series Title
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Call Number
006.696 Wid s

Edition
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ISBN/ISSN
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Collation
-
Series Title
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Call Number
006.696 Wid s
Availability3
MARC DownloadCite
cover
Blender for dummies. Fourth Edition
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Van Gumster, JasonGumster, Jason Van

Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to…

Edition
Fourth Edition
ISBN/ISSN
9781119616962
Collation
-
Series Title
-
Call Number
006.696 Gum b
Availability1
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cover
Game anim : video game animation explained
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Cooper, Jonathan

Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation.

Edition
-
ISBN/ISSN
9781138094871
Collation
255 p. ; 26 cm.
Series Title
-
Call Number
777.7023 Coo g
Availability4
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cover
Sculpting the Blender way : explore Blender's 3D sculpting workflows and late…
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Greer, Xury

Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Key Features: Use Blender's core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Learn how to use and customize Blender's sculpting brushes to create fantastic art effortlessly Explore com…

Edition
-
ISBN/ISSN
9781801073875
Collation
-
Series Title
-
Call Number
006.693 Gre s
Availability3
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cover
How to cheat in Maya 2017 : tools and techniques for character animation
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Naas, Paul J

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all o…

Edition
-
ISBN/ISSN
9781498797085
Collation
503 p. ; 26 cm.
Series Title
-
Call Number
006.696 Naa h
Availability3
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cover
Mastering Autodesk Maya 2016
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Palamar, Todd

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. F…

Edition
-
ISBN/ISSN
9781119059820
Collation
-
Series Title
-
Call Number
006.696 Pal m
Availability1
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cover
Kreasi Modeling Untuk Pemula
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Soma, Hari Aria

Edition
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ISBN/ISSN
17897969
Collation
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Series Title
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Call Number
006.696 Som k

Edition
-
ISBN/ISSN
17897969
Collation
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Series Title
-
Call Number
006.696 Som k
Availability1
MARC DownloadCite
cover
Autodesk 3ds max 2016
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Derakhshani, DariushDerakhshani, Randi

Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and lear…

Edition
-
ISBN/ISSN
9781119059769
Collation
-
Series Title
-
Call Number
006.696 Der a
Availability1
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cover
Hybrid animation : integrating 2D and 3D assets
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O'Hailey, Tina

Think outside the 2D or 3D box and seemlessly integrate 2D and 3D animation mediums into your projects. Develop your entire pipeline from start to finish with Hybrid Animation: Integrating 2D and 3D Assets.

Edition
First Edition
ISBN/ISSN
9780240812052
Collation
281 p.
Series Title
-
Call Number
006.696 Oha h
Availability1
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cover
Intermediate Autodesk maya The Modeling & Animation Handbook
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Schriever, michiel

Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software. This extraordinary, f…

Edition
-
ISBN/ISSN
9781897177532
Collation
-
Series Title
-
Call Number
006.696 Sch i
Availability1
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cover
Learning Autodesk® Maya® 2008 : the special effects handbook
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Schriever, michiel

Create mind-blowing special effects skills with Learning Autodesk Maya 2008 I The Special Effects Handbook. This completely updated official Maya guide focuses on dynamics and rendering, with in-depth tutorials covering lighting, texturing, and soft body and hard body dynamics. This exceptional, full-color guide uses LAIKA's award-winning short film Moongirl to guide you through clear step-by-s…

Edition
-
ISBN/ISSN
9781897177396
Collation
-
Series Title
-
Call Number
006.696 Gui i
Availability1
MARC DownloadCite
cover
Pixologic zbrush 2018 : a comprehensive guide. Fifth Edition
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Tickoo, Sham

Pixologic ZBrush 2018: A Comprehensive Guide covers all features of ZBrush 2018, which is a powerful modeling and sculpting software developed by Pixologic Inc. and is used for developing highly detailed characters for movies, games, and digital design projects. The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In …

Edition
Fifth Edition
ISBN/ISSN
9781640570481
Collation
Unpaged p. ; 24 cm.
Series Title
-
Call Number
794.8 Tic p
Availability8
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cover
Real-world Flash game development : how to follow best practices and keep you…
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Griffith, Christopher

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you r…

Edition
Second Edition
ISBN/ISSN
9780240817682
Collation
433 p. ; 25 cm.
Series Title
-
Call Number
794.81526 Gri r
Availability1
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cover
Learning Blender : a hands-on guide to creating 3D animated characters. Secon…
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Villar, OliverSafari, an O'Reilly Media Company.

Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow.

Edition
Second Edition
ISBN/ISSN
9780134663463
Collation
336 p. ; 24 cm.
Series Title
-
Call Number
006.696 Vil l
Availability2
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cover
The art of Blue Sky Studios
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Friedman, Jake S

Discover the incredible art behind animation hits like Ice Age and Rio in this in-depth look behind the scenes at the films of award-winning 20th Century Fox animation studio—Blue Sky Studios. Over the past fifteen years, 20th Century Fox and Blue Sky Studios have revolutionized computer animation with some of the most beloved movies of all time, from their initial success with Ice Age in 200…

Edition
-
ISBN/ISSN
9781608873173
Collation
301 p. ; 34 cm.
Series Title
-
Call Number
791.4334 Fri a
Availability1
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cover
After effects CS4 : visual effects and compositing, studio techniques
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Christiansen, Mark

This book focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects. The final section of the book delves …

Edition
-
ISBN/ISSN
9780321592019
Collation
-
Series Title
-
Call Number
006.696 Chr a
Availability3
MARC DownloadCite
cover
3ds max modeling for games : insider's guide to game character, vehicle, and …
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Gahan, Andrew

Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max

Edition
-
ISBN/ISSN
9780240815824
Collation
458 p
Series Title
-
Call Number
006.696 Gah 3
Availability1
MARC DownloadCite
cover
3ds Max modeling for games. Volume II : insider's guide to stylized modeling
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Gahan, Andrew

3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART. THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART). Chapter 1 - Introduction to 3dsmax (20-30 pages) User Interface Primitives Viewports Projects Load & Save Chapter 2 - Basics of M…

Edition
-
ISBN/ISSN
9780240816067
Collation
361 p
Series Title
-
Call Number
006.696 Gah t
Availability4
MARC DownloadCite
1 2 3 4 5 Last Page
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