An indispensable resource for people who create graphic art and those who buy it. As the graphic art marketplace continues to evolve to meet the needs of both digital and print media and as clients struggle with shrinking budgets in the current economy, the need for up-to-date information on business, ethical, and legal issues is greater than ever. Find it all here in the 14th Edition.
The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative wo…
"Maps help us understand and navigate the world. For centuries, maps have become better, more refined, and more precise - there are no blind spots anymore. While navigation is now most often done with digital tools, contemporary maps have evolved into platforms for cutting-edge illustration, experimental data visualization, and personal visual storytelling. A Map of the World is a compelling co…
Featuring 75 of the world's most influential designers, this book presents the story of graphic design through the fascinating personal stories and significant works that have shaped the field. Arranged in chronological order, the book shows the development of design, from early innovators such as Edward McKnight Kauffer and Alexey Brodovitch to key figures of mid-century Swiss Design and corpo…
The economic and cultural role of the `creative industries' has gained a new prominence and centrality in recent years. These worlds are explored here through the most emblematic creative industry: advertising. Advertising Cultures presents a case-study of the social make-up, informal cultures and subjective identities of these creative practices.
Spanning 40 years, this book covers 200 of the most widely exhibited international artists organized A-Z by artist name, each entry illustrated with a key example of their work.
The “definitive” (The New York Times) biography of film legend Bruce Lee, who made martial arts a global phenomenon, bridged the divide between eastern and western cultures, and smashed long-held stereotypes of Asians and Asian-Americans. Forty-five years after Bruce Lee’s sudden death at age thirty-two, journalist and bestselling author Matthew Polly has written the definitive account of…
All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches t…
A monograph, manual and manifesto by one of the world's leading graphic designers. Prot�g� of design legend Massimo Vignelli and partner in the New York office of the international design firm Pentagram, Michael Bierut has had one of the most varied careers of any living graphic designer. The 35 projects Bierut presents in this book illustrate the breadth of activity that graphic design enc…
A global survey of drawing today featuring over 100 contemporary artists Vitamin D offers a fresh and pioneering overview of the current state and underlying significance of drawing as an artistic medium. It highlights the originality and innovation with which contemporary artists in the genre - from across the world and in a vast variety of contexts - experiment with a diversity of styles and …
Previously published as: Art, and before that as Art: a field guide.