Bibliografi dan indeks
Based on the newest version of Microsoft's VB. NET, this revision of Schneider's best-selling text is designed for students with no prior computer programming experience. The author uses Visual Basic .NET to explore the fundamentals of programming, building a strong foundation that will give students a sustainable understanding of programming. A broad range of examples, case studies, exercises,…
For one-semester, advanced undergraduate/graduate-level Multimedia courses in departments of Computer Science, Engineering, CIS, and IT.This text fills a gap in the rapidly growing field of multimedia by introducing advanced programming students to the basic concepts of multimedia. Written by experienced teachers, this text evolved from materials used in class and forms the basis for all of the…
This book employs an object-oriented approach to teaching data structures using Java. Many worked examples and approximately 300 additional examples make this book easily accessible to the reader. Most of the concepts in the book are illustrated by several examples, allowing readers to visualize the processes being taught. Introduces abstract concepts, shows how those concepts are useful in pro…
For courses in management science and decision modeling. Foundational understanding of management science through real-world problems and solutions Quantitative Analysis for Management helps students to develop a real-world understanding of business analytics, quantitative methods, and management science by emphasizing model building, tangible examples, and computer applications. The authors of…
The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary tech…
This book introduces students to the overall process of systems analysis and design, and specifically shows how O-O techniques can be used. It also addresses transferable skills, such as those used in fact-finding and project management.
A modern, hands-on approach to doing SAD––in UML! Get the core skills you need to actually do systems analysis and design with this highly practical, hands-on approach to SAD using UML! Authors Alan Dennis, Barbara Haley Wixom, and David Tegarden guide you through each part of the SAD process, with clear explanations of what it is and how to implement it, along with detailed examples and ex…
This book constitutes the refereed proceedings of the 6th International Conference on Collective Intelligence, ICCCI 2014, held in Seoul, Korea, in September 2014. The 70 full papers presented were carefully reviewed and selected from 205 submissions. They address topics such as knowledge integration, data mining for collective processing, fuzzy, modal and collective systems, nature inspired sy…
Explore the C++ STL with practical guidance on vectors, algorithms, and custom types for intermediate developers, enriched by real-world examples. Index : page 411-423.
Python Programming and Numerical Methods: A Guide for Engineers and Scientists introduces programming tools and numerical methods to engineering and science students, with the goal of helping the students to develop good computational problem-solving techniques through the use of numerical methods and the Python programming language. Part One introduces fundamental programming concepts, using s…
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the…
Discusses the underlying principles of agile software development and describes four specific agile methods: Scrum, extreme programming (XP), Lean, and Kanban, which each focus on a different area of development.
Think outside the 2D or 3D box and seemlessly integrate 2D and 3D animation mediums into your projects. Develop your entire pipeline from start to finish with Hybrid Animation: Integrating 2D and 3D Assets.
With this book, Python developers will learn the practical tools and concepts they need to use these capabilities today. Index : page 393-403