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Found 158 from your keywords: subject="Game"
First Page Previous 6 7 8 Next Last Page
cover
GameStation united Vol. 188 Juni, 2011
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Megindo Tunggal SejahteraNurronKeroFajar SetiawanMike-chanKorganos

Edition
Vol. 188 Juni, 2011
ISBN/ISSN
-
Collation
-
Series Title
GameStation united
Call Number
741.05 Meg g

Edition
Vol. 188 Juni, 2011
ISBN/ISSN
-
Collation
-
Series Title
GameStation united
Call Number
741.05 Meg g
Availability0
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cover
Easy game programming using flashand actionScript 3.0
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Radion, Kristo

Edition
-
ISBN/ISSN
9789792932560
Collation
160 p
Series Title
-
Call Number
794.8 Rad e

Edition
-
ISBN/ISSN
9789792932560
Collation
160 p
Series Title
-
Call Number
794.8 Rad e
Availability1
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cover
Unity 2021 shaders and effects cookbook : over 50 recipes to help you transfo…
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Doran, John P.

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features: Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stun…

Edition
-
ISBN/ISSN
9781839218620
Collation
463 p. ; 24 cm.
Series Title
-
Call Number
006.6869 Dor u
Availability2
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cover
Principles of game audio and sound design : sound design and audio implementa…
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Sinclair, Jean-Luc

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and in…

Edition
-
ISBN/ISSN
9781138738973
Collation
295 p. ; 25 cm.
Series Title
-
Call Number
006.5 Sin p
Availability2
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cover
Handbook on interactive storytelling
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Smed, JouniSkult, NatashaSkult, Petter Harald EmanuelSuovuo, Tomi

HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging nar…

Edition
-
ISBN/ISSN
9781119688136
Collation
-
Series Title
-
Call Number
794.81535 Sme h
Availability1
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cover
The big bad world of concept art for video games : an insider's guide for stu…
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Lilly, Eliott

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio…

Edition
-
ISBN/ISSN
9781624650208
Collation
143 p. ; 22 cm.
Series Title
-
Call Number
794.81536 Lil b
Availability1
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cover
Designing boards games
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Fontichiaro, Kristin

Through simple text written to foster creativity and problem solving, students will learn about designing and playing your own board games.

Edition
-
ISBN/ISSN
9781634723206
Collation
24 p. ; 21 cm.
Series Title
-
Call Number
794 Fon d
Availability4
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cover
A theory of fun for game design
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Koster, Raph

Presents the essential elements needed to create a successful game, discussing how playing games is connected to an innate ability to seek patterns and why some games are boring and others are fun.

Edition
2
ISBN/ISSN
9781449363215
Collation
279 p. ; 23 cm.
Series Title
-
Call Number
794.81536 Kos t
Availability1
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cover
Unity 3D game development by example : beginner's guide
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Creighton, Ryan Henson

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – th…

Edition
-
ISBN/ISSN
9781849690546
Collation
-
Series Title
-
Call Number
006.6869 Cre u
Availability3
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cover
The gamification of digital journalism : innovation in journalistic storytelling
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Dowling, David Oakey

Introduction: the mainstreaming of gaming culture and journalism's Ludic turn -- Journalism and the politics of game content -- News branding through news experiences -- Open world game narratives -- Documentary games -- Social media and mobile gaming -- Imersive design: VR journalism -- Conclusion: the ultimate empathy machine? games about refugees and migrants.

Edition
-
ISBN/ISSN
9780367076252
Collation
-
Series Title
-
Call Number
070.4 Dow g
Availability1
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cover
Challenges for game designers : non-digital exercises for video game designers
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Brathwaite, Brenda

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …

Edition
-
ISBN/ISSN
9781584505808
Collation
317 p. ; 26 cm.
Series Title
-
Call Number
794.8 Bra c
Availability3
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cover
Creating game art for 3D engines
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Strong, Brad

Provides information on creating and exporting game art in a 3D engine.

Edition
-
ISBN/ISSN
9781584505488
Collation
-
Series Title
-
Call Number
794.8 Str c
Availability5
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cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Writing for animation, comics & games
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Marx, Christy

Publisher description

Edition
-
ISBN/ISSN
9780240805825
Collation
226 p. ; 25 cm.
Series Title
-
Call Number
808.23 Mar w
Availability4
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cover
The big book of brainstorming games : quick, effective activities that encour…
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Scannell, Mary

Featuring activities and exercises designed for groups of any size, The Big Book of Brainstorming Games will help managers and team leaders inspire their team to breakthrough ideas and eureka moments.

Edition
-
ISBN/ISSN
9780071793162
Collation
214 p. ; 24 cm.
Series Title
-
Call Number
658.4 Sca b
Availability1
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
Video game storytelling : what every developer needs to know about narrative …
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Skolnick, Evan

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how…

Edition
-
ISBN/ISSN
9780385345828
Collation
202 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Sko v
Availability0
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
JAGS : journal of animation & games studies Vol. 2 No. 2, Oktober 2016
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Institut Seni Indonesia Yogyakarta. Fakultas Seni media Rekam. Program Studi Animasi

Edition
-
ISBN/ISSN
24695662
Collation
137-262 p. ; 31 cm.
Series Title
-
Call Number
Ref 700 Ins j

Edition
-
ISBN/ISSN
24695662
Collation
137-262 p. ; 31 cm.
Series Title
-
Call Number
Ref 700 Ins j
Availability1
MARC DownloadCite
First Page Previous 6 7 8 Next Last Page
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