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Found 312 from your keywords: subject="animation"
First Page Previous 6 7 8 9 10 Next Last Page
cover
Animation now!
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Wiedemann, Julius

Edition
-
ISBN/ISSN
9783822825884
Collation
-
Series Title
-
Call Number
778.593 Wie a

Edition
-
ISBN/ISSN
9783822825884
Collation
-
Series Title
-
Call Number
778.593 Wie a
Availability1
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cover
After effects CS4 : visual effects and compositing, studio techniques
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Christiansen, Mark

This book focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects. The final section of the book delves …

Edition
-
ISBN/ISSN
9780321592019
Collation
-
Series Title
-
Call Number
006.696 Chr a
Availability3
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cover
3ds max modeling for games : insider's guide to game character, vehicle, and …
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Gahan, Andrew

Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max

Edition
-
ISBN/ISSN
9780240815824
Collation
458 p
Series Title
-
Call Number
006.696 Gah 3
Availability1
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cover
3D Art Essentials : The Fundamentals of 3D Modeling, Texturing , And Animation
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Chopine, Ami

Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.

Edition
-
ISBN/ISSN
9780240814711
Collation
-
Series Title
-
Call Number
006.693 Cho t
Availability1
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cover
3ds Max modeling for games. Volume II : insider's guide to stylized modeling
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Gahan, Andrew

3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART. THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART). Chapter 1 - Introduction to 3dsmax (20-30 pages) User Interface Primitives Viewports Projects Load & Save Chapter 2 - Basics of M…

Edition
-
ISBN/ISSN
9780240816067
Collation
361 p
Series Title
-
Call Number
006.696 Gah t
Availability4
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cover
Kartun Peradaban Jilid I-III
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Gonic, Larry

Edition
-
ISBN/ISSN
9789799100511
Collation
-
Series Title
-
Call Number
778.593 Gon k

Edition
-
ISBN/ISSN
9789799100511
Collation
-
Series Title
-
Call Number
778.593 Gon k
Availability15
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cover
The Archive Series; Animation
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Disney

With an introduction by John Lasseter—and very little else in the way of words—this second book in The Artist Series lavishly showcases the most brilliant animation created by such luminaries as Ub Iwerks, Norm Ferguson, Ben Sharpsteen, Hamilton Luske, Dick Huemer, Grim Natwick, Art Babbitt, Fred Moore, Bill Tytla, Frank Thomas, Ollie Johnston, Milt Kahl, Marc Davis, John Lounsbery, Ward Ki…

Edition
-
ISBN/ISSN
9781423117162
Collation
261 p.
Series Title
-
Call Number
778.593 Dis t
Availability2
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cover
The Art Of Mosters, INC
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Lovett, Laura

The Art of Monsters, Inc. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children becaus…

Edition
-
ISBN/ISSN
9781452147512
Collation
-
Series Title
-
Call Number
778.593 Lov t
Availability0
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cover
The Official Guide To 3D Gamestudio
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Duggan, Michael

If you're a video game enthusiast, then you've probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most re…

Edition
-
ISBN/ISSN
9781598633627
Collation
-
Series Title
-
Call Number
006.696 Dug t
Availability5
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cover
Motion graphic design : applied history and aesthetics. Third Edition
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Krasner, Jon

Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: * The language of…

Edition
Third Edition
ISBN/ISSN
9780240821139
Collation
526 p. ; 23,5 cm.
Series Title
-
Call Number
686.225222 Kra m
Availability10
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cover
Maya: character animation
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Choi, Jae Jin

Maya Character Animation" is a one-of-a-kind book featuring more than 800 pages of full-color, step-by-step, heavily illustrated Maya instruction. It was written with beginning and intermediate Maya animators in mind--students and professionals who have already familiarized themselves with the Maya interface and basic Maya techniques.

Edition
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ISBN/ISSN
9780782141719
Collation
-
Series Title
-
Call Number
741.58 Cho m
Availability1
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cover
Maya visual effects : the innovator's guide
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Keller, Eric

Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow’s meeting? Fashion a force field by Friday? With Maya’s flexible toolset and the unique tutorials in this book, you’ll learn how to solve real-world …

Edition
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ISBN/ISSN
9780470111338
Collation
-
Series Title
-
Call Number
741.58 Kel m
Availability3
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cover
Maya visual effects the innovator's guide. Second Edition
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Keller, Eric

Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet …

Edition
Second Edition
ISBN/ISSN
9781118441602
Collation
382 p
Series Title
-
Call Number
741.58 Kel m
Availability2
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cover
Mastering maya 2009
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Keller, EricAllen, Eric

The Ultimate Maya 2009 Resource for Intermediate to Advanced Users If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instructi…

Edition
-
ISBN/ISSN
9780470392201
Collation
-
Series Title
-
Call Number
741.58 Kel m
Availability2
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cover
Learning Autodesk Maya 2008: The Modeling & Animation Handbook
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Autodesk

Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques di…

Edition
-
ISBN/ISSN
9781897177389
Collation
-
Series Title
-
Call Number
006.696 Aut l
Availability1
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cover
Introduction maya 2009
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Derakhshani, Dariush

If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic…

Edition
-
ISBN/ISSN
9780470372371
Collation
-
Series Title
-
Call Number
741.58 Der i
Availability1
MARC DownloadCite
cover
Hybrid animation : integrating 2D and 3D assets. Second Edition
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O'Hailey, Tina

Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you'll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to …

Edition
Second Edition
ISBN/ISSN
9780415718707
Collation
-
Series Title
-
Call Number
006.696 Oha h
Availability2
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cover
Getting started in 3D with maya
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Watkins, Adam

Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.

Edition
-
ISBN/ISSN
9780240820422
Collation
423 p
Series Title
-
Call Number
741.58 Wat g
Availability2
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cover
Game Character Modeling and Animation with 3ds Max
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Clinton, Yancey

In this book "you'll learn not only a state-of-the-art 3D program, but also a modeling production pipeline for the next generation of video game engines. You'll work through a single, clearly structured project to create a 3D character that can be played in most real-time 3D game engines with specific focus on the Unreal engine. You'll also discover spline modeling, the new pipeline for real-ti…

Edition
-
ISBN/ISSN
9780240809786
Collation
-
Series Title
-
Call Number
006.696 Cli g
Availability2
MARC DownloadCite
cover
Creating 2D animation in a small studio
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Davis, Bill

This step-by-step, hands-on guide to producing 2D animation in your own studio includes more than 800 original illustrations and is a visual guide to learning how to create professional animation production for a short film or television commercial—from budget to screen.

Edition
-
ISBN/ISSN
9781589650077
Collation
-
Series Title
-
Call Number
778.593 Dav c
Availability2
MARC DownloadCite
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