This is a highly practical guide for budding artists who want to create their own extreme sci-fi worlds. Core elements of sci-fi art are taught through ingenious exercises and eleven detailed step by step projects. Subjects covered include aliens, robots, space ships, weapons, space stations and strange planets.
Includes index
The 35th anniversary edition of the classic how-to book that has helped millions of artists learn to draw. When it was originally published in 1970, How to Draw What You See zoomed to the top of Watson-Guptill’s best-seller list—and it has remained there ever since. “I believe that you must be able to draw things as you see them—realistically,” wrote Rudy de Reyna in his introduction.…
Master all the art techniques needed to produce quality sketches. Simple, fuss-free methods of sketching are accompanied step-by-step illustrations, thorough explanations and tips from experts. Suitable for artists at all levels, Drawing Masterclass will help to improve and enhance sketching skills used in various arts and design fields, including architecture, interior design, industrial desig…
Build basic drawing skills with easy 30-minute lessons Anyone can learn to draw! This beginner's guide is the perfect place to get started, with easy lessons that you can do in half an hour or less. Even if you have no drawing experience, you'll grow your skills and confidence over the course of this book with short, simple exercises that break down the basics of sketching, shading, composition…
There is a newfound interest in architectural drawing. Some of the most forward-looking architects worldwide are reinventing it to discover the radical possibilities of contemporary architecture as a rich mix of the virtual and the actual. Architectural drawing is adapting to compensate for these new changes to the discipline, and is being used to speculate on new paradigms of space and represe…
A rig can be the single thing that makes or breaks a sci fi film! Learn how to rig and animate believable creatures with "Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max".
A step-by-step guide to the fundamentals of freehand drawing for architecture and interior design students, Freehand Drawing offers a comprehensive course for acquiring the essential architectural drawing skills.
Utterubbish is a unique collection of ideas, works and exhibits, by more than 30 leading international designers and creators. Utterubbish is based on the premise that Design creates value, whether socila, economic, commercial, cultural,, functional, emotional or intellectual. It engages the audience to raise their awareness of their role in the design process from beginning to end. It highligh…
Introduces drawing materials and techniques, describes the physical structure of the human body, and offers tips on capturing gesture, form, motion, and shading in figure studies.
This book consists of 50 exercises of increasing complexity that show you how to draw the human body step-by-step, from the preliminary sketch to the final piece of work including details such as the volume, color and lighting. The book contains professional tricks and advice.
Now in a new "mini" edition, this third volume in the best-selling LogoLounge series provides 2,000 totally new logos from designers worldwide. This book, like the previous titles in the series, is compiled in association with LogoLounge.com, the largest database of logo designs in the world. The first portion of the book features high-profile projects from nine top designers and firms, includi…
The Toyko Motor Show is arguably the biggest event in the motoring enthusiast's calendar. The show is a comprehensive look at the world of motoring that includes innovative exhibits in the passenger cars, commercial vehicles, motorcycles, commercial vehicle bodies, parts, and machinery and tools categories. The 40th show that is discussed in this book was distinctive in that it was the first fo…
The whole point of the exhibition is to present a showcase. The display itself must be eye-catching, must be approachable, must be unforgettable, and original. It is not simply art on a wall, or products on a table. It is an entire space you can walk in and around, touch, feel and interact with. This book presents various exhibitions from China.
This book has the basics for students learning how to draw it explains why the conflict occurs and how to overcome it.
A pictorial tour of advertisements from the nineteen eighties provides a colorful look at the decade.
Offers instructions for drawing various robots and futuristic figures in Japanese comics and animation, including spaceships, cyborgs, and weapons.