This book teaches essential skills and concepts you can apply in any 3D rendering package, and includes tips and examples for Maya, LightWave 3D, Softimage XSI, 3D Studio MAX, Mental Ray, and other leading programs
This book is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Glossary : page 613-620. Index : page 621-627.
Adobe Illustrator Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. Index : page 448-461.
This book tells how to Put the consumer back into the heart of your campaigns with this bestselling guide to user experience and research, offering practical and straightforward advice on the most up-to-date research methods. Index: page 317-323.
This book examines how game designers incorporate critical commentary and playful mechanics into experimental game experiences, probing the intersections of social critique, player interaction, and gamified design strategies in contemporary gaming culture.
This book will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender. Index : page 635-642.
This book explores every step in the 3D creation process with jargon-free instructions and walkthroughs. Index : page 735-751.