Create the digital games you love to play.'Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of desi…
Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imag…
The book uses stepbystep instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with othe…
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played agai…
This book examines how game designers incorporate critical commentary and playful mechanics into experimental game experiences, probing the intersections of social critique, player interaction, and gamified design strategies in contemporary gaming culture.
The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. Notes : page 85. Bibliography : page 87-104.
The book teaches you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects. Index : page 555-575.
Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…
One of the digital art industry's rising American stars shares four years worth of his unique fantasy and sci-fi artwork.
¡EL ARTE GRÁFICO DE DOFUS COMO NUNCA ANTES LO HABÍAS VISTO! Descubre al detalle el proceso creativo tras la actualización gráfica 2.0 del MMORPG DOFUS. Dibujos preparatorios, bocetos e ilustraciones inéditas que hablan de cómo ha nacido el nuevo aspecto de las distintas clases de personajes, de los ítems del juego, las criaturas del Mundo de los Doce, los nuevos mapas, etc. Y como extra…
New York Times bestselling creator Tony DiTerlizzi is known for his distinctive style depicting fantastical creatures, horrific monsters and courageous heroes. Collected here for the first time, this book features never-before-seen artwork and photographs, in addition to showcasing DiTerlizzi's most iconic roleplaying work with commentary by the artist. Introduction by Christopher Paolini (Erag…
Resident Evil Revelations: Official Complete Works takes readers on a behind-the-scenes look at the art, storyboards, concept and more behind the smash hit game, featuring exclusive looks at characters, locations monsters and more. Published for the first time in the English language.
One of the most popular first-person-shooter franchises of all time, the critically and commercially acclaimed Battlefield series has sold over 27 million copies worldwide and been the recipient of numerous awards and accolades - including 'Best Shooter' and 'Best Multiplayer Game' and 'Best Graphics' in 2011. The high-octane series has been praised for its sandbox design and immersive multipla…