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Found 82 from your keywords: subject="COMPUTER GAME"
First Page Previous 1 2 3 4 5
cover
Challenges for game designers : non-digital exercises for video game designers
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Brathwaite, Brenda

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …

Edition
-
ISBN/ISSN
9781584505808
Collation
317 p. ; 26 cm.
Series Title
-
Call Number
794.8 Bra c
Availability3
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cover
Creating game art for 3D engines
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Strong, Brad

Provides information on creating and exporting game art in a 3D engine.

Edition
-
ISBN/ISSN
9781584505488
Collation
-
Series Title
-
Call Number
794.8 Str c
Availability5
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cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
The Art of eorzea : stormblood
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Final Fantasy

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a
Availability1
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cover
Advanced 2D game development
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Harbour, Jonathan S.

Provides information on designing and building 2D game engines using DirectX in the C++ programming language.

Edition
-
ISBN/ISSN
9781598633429
Collation
315 p.
Series Title
-
Call Number
794.8167768 har a
Availability1
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cover
Unreal engine blueprints visual scripting projects : learn blueprints visual …
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Ferro, Lauren S.

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…

Edition
-
ISBN/ISSN
9781789532425
Collation
512 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Fer u
Availability4
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cover
Playing With Sound
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Collins, Karen

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and in…

Edition
-
ISBN/ISSN
9780262018678
Collation
-
Series Title
-
Call Number
794.8 Col p
Availability1
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cover
Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee
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Guevarra, Ezra Thess Mendoza

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you�…

Edition
-
ISBN/ISSN
9781484253397
Collation
-
Series Title
-
Call Number
006.6 Gue m
Availability1
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cover
Marvel's Avengers : The Art Of The Game
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Davies, Paul

Delve into the world of Marvel's Avengers in this extraordinary collection of art. Packed with concept art, final designs, storyboards, and artist commentary. Assemble your team of Earth's Mightiest Heroes, embrace your powers, and live your Super Hero dreams. In a future with Super Heroes outlawed and the Avengers disbanded, a young Kamala Khan must reassemble the Avengers to stop AIM. Marvel'…

Edition
-
ISBN/ISSN
9781789092769
Collation
192 p. ; 28 cm.
Series Title
-
Call Number
778.593 Dav m
Availability1
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cover
The art of Borderlands 3
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Allcock, ChrisKester, Scott

The Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series. The Art of Borderlands is a breathtaking celebration of Gearbox Software's critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-colour images that illustrate how the Borderlands team brought…

Edition
-
ISBN/ISSN
9781789090819
Collation
221 p. ; 31 cm.
Series Title
-
Call Number
794.85 All a
Availability1
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cover
Unreal Engine 4 for beginners
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Nixon, David

This full-color book concentrates heavily on four key areas: Environments - Construct beautiful virtual worlds with moving objects and sounds Inputs - Enter and explore the worlds you construct by creating a Character and specifying how it ...

Edition
-
ISBN/ISSN
9780692841983
Collation
322 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Nix u
Availability8
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cover
Game Sound
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Collins, Karen

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Edition
-
ISBN/ISSN
9780262033787
Collation
-
Series Title
-
Call Number
794.8 Col g
Availability1
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cover
The Game Audio Tutorial
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Stevens, Richard

Edition
-
ISBN/ISSN
9780240817262
Collation
-
Series Title
-
Call Number
794.8 Ste t

Edition
-
ISBN/ISSN
9780240817262
Collation
-
Series Title
-
Call Number
794.8 Ste t
Availability1
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cover
Game Development Essentials Game Project Management
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Hight, John

Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style…

Edition
-
ISBN/ISSN
9781418015411
Collation
-
Series Title
-
Call Number
794.8 Hig g
Availability2
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cover
Game Design Essentials
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Mitchell, Briar Lee

An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation,…

Edition
-
ISBN/ISSN
9781118159279
Collation
-
Series Title
-
Call Number
794.8 Mit g
Availability1
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cover
IPhone Game Development
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Craft, Chris

New Apple Developer Series! A technical and business guide to creating and selling iPhone games If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your gam…

Edition
-
ISBN/ISSN
9780470496664
Collation
-
Series Title
-
Call Number
794.8 Cra i
Availability1
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cover
The game designer's playlist : innovative games every game designer needs to …
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Hiwiller, Zack

Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decisio…

Edition
-
ISBN/ISSN
9780134873268
Collation
214 p. ; 23 cm.
Series Title
-
Call Number
794.8 Hiw g
Availability6
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First Page Previous 1 2 3 4 5
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