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Found 90 from your keywords: subject="COMPUTER ANIMATION"
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
36 jam belajar komputer : Animasi dengan macromedia flash 8
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Wahyono, Teguh

Edition
-
ISBN/ISSN
9792097910
Collation
xii, 260 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Wah a

Edition
-
ISBN/ISSN
9792097910
Collation
xii, 260 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Wah a
Availability1
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cover
Membuat Presentasi Multimedia dengan Microsoft Power Point 2007
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Rafrastara, Fauzi Adi ; Diginnovac

Edition
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ISBN/ISSN
9789792756418
Collation
-
Series Title
-
Call Number
006.696 Raf m

Edition
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ISBN/ISSN
9789792756418
Collation
-
Series Title
-
Call Number
006.696 Raf m
Availability6
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cover
Maya studio projects : Game environments and props
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Mckinley, Michael

The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create ...

Edition
-
ISBN/ISSN
9780470524039
Collation
273 p
Series Title
-
Call Number
006.696 Mck g
Availability1
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cover
Membuat company profile dengan flash
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Jubilee Enterprise

Edition
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ISBN/ISSN
9789792709599
Collation
ix, 430 hlm. ; 21 cm.
Series Title
Buku latihan
Call Number
006.696 Jub m

Edition
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ISBN/ISSN
9789792709599
Collation
ix, 430 hlm. ; 21 cm.
Series Title
Buku latihan
Call Number
006.696 Jub m
Availability1
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cover
Bermain logika ActionScript Macromedia Flash Pro 8
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DiginnovacFanani, A Zainul

Edition
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ISBN/ISSN
9789792710595
Collation
xi, 228 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Fan b

Edition
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ISBN/ISSN
9789792710595
Collation
xi, 228 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Fan b
Availability1
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cover
Poly-Modeling With 3ds Max; Thinking Outside of The Box
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Daniele, Todd

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that…

Edition
-
ISBN/ISSN
9781136138218
Collation
-
Series Title
-
Call Number
006.696 Dan p
Availability4
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cover
Macromedia Flash 8
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Andrisa

Edition
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ISBN/ISSN
9789792702347
Collation
-
Series Title
-
Call Number
006.696 And s

Edition
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ISBN/ISSN
9789792702347
Collation
-
Series Title
-
Call Number
006.696 And s
Availability1
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cover
3D Animation Essentials
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Beane, Andy

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation…

Edition
-
ISBN/ISSN
9781118147481
Collation
-
Series Title
-
Call Number
006.696 Bea t
Availability1
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cover
101 Tip & Trik flash 8
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Stevano, Bayu

Edition
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ISBN/ISSN
9789792705928
Collation
x, 166 hlm. ; 18 cm.
Series Title
-
Call Number
006.696 Ste f

Edition
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ISBN/ISSN
9789792705928
Collation
x, 166 hlm. ; 18 cm.
Series Title
-
Call Number
006.696 Ste f
Availability1
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cover
3ds Max 2012 Bible
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Murdock, Kelly L

Updated version of the bestselling 3ds Max book on the market 3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues…

Edition
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ISBN/ISSN
9781118022207
Collation
-
Series Title
-
Call Number
006.696 Mur d
Availability2
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cover
The complete digital animation course : principles, practice, and techniques …
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Wyatt, Andy

Provides information on the entire animation process, covering such topics as story research, scriptwriting, the storyboard, character design, voice recording, motion theory, staging, expressions, motion, scene planing, lighting, visual effects, and editing.

Edition
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ISBN/ISSN
9780500288627
Collation
-
Series Title
-
Call Number
006.696 Wya c
Availability1
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cover
Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee
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Guevarra, Ezra Thess Mendoza

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you�…

Edition
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ISBN/ISSN
9781484253397
Collation
-
Series Title
-
Call Number
006.6 Gue m
Availability1
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cover
Lighting for animation : the art of visual storytelling
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Katatikarn, JasmineTanzillo, Michael

Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational skills you need to be a successful lighter. Lighting for Animation explores core fundamentals such a…

Edition
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ISBN/ISSN
9781138018679
Collation
-
Series Title
-
Call Number
777.7 Kat l
Availability2
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cover
3D animation for the raw beginner using Autodesk Maya
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King, Roger

"3D Animation for the Raw Beginner Using Maya is an ideal academic textbook as well as a superlative do-it-yourself training manual. When employed as a text, it frees the instructor from the painstaking task of developing step-by-step examples to present Maya's complex interface and basic capabilities. When used for individual study, aspiring animators revel in the book's easy-tofollow, hands-o…

Edition
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ISBN/ISSN
9780815388784
Collation
-
Series Title
-
Call Number
777.7 Kin t
Availability3
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cover
Animated storytelling : simple steps for creating animation & motion graphics
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Blazer, Liz

In Animated Storytelling, learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Explore traditional linear storytelling and learn different processes for creating successful nonlinear animated stories, and also discover the wonders of experime…

Edition
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ISBN/ISSN
9780135667859
Collation
213 p. ; 23 cm.
Series Title
-
Call Number
777.7 Bla a
Availability1
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cover
Anatomy for 3D artists : the essential guide for CG professionals
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Legaspi, ChrisLewis, Matthew

A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.

Edition
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ISBN/ISSN
9781909414242
Collation
259 p. ; 30 cm.
Series Title
-
Call Number
611 Cor a
Availability4
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cover
The art of Destiny
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Bungie

A celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game's sweeping world, grand scope, and vibrant visuals.

Edition
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ISBN/ISSN
9781608874200
Collation
214 p. ; 26 cm.
Series Title
-
Call Number
778.593 Bun a
Availability1
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cover
Hacking the flash
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Siswoutomo, Wiwit

Edition
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ISBN/ISSN
9789792709322
Collation
ix, 163 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Sis h

Edition
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ISBN/ISSN
9789792709322
Collation
ix, 163 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Sis h
Availability1
MARC DownloadCite
cover
Character animation fundamentals : developing skills for 2D and 3D character …
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Roberts, Steve

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes inc…

Edition
-
ISBN/ISSN
9780240522272
Collation
457 p. ; 23,5 cm.
Series Title
-
Call Number
006.696 Rob c
Availability4
MARC DownloadCite
First Page Previous 1 2 3 4 5
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