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Found 158 from your keywords: subject="Game"
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cover
Real-time 3D rendering with DirectX and HLSL : a practical guide to graphics …
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Varcholik, Paul

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. …

Edition
-
ISBN/ISSN
9780321962720
Collation
569 p. ; 23 cm.
Series Title
-
Call Number
006.6 Var r
Availability5
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cover
The Art of Game Design
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Schell, Jesse

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While tou…

Edition
-
ISBN/ISSN
9780123694966
Collation
489 p.
Series Title
-
Call Number
794.8 Sch t
Availability3
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cover
The art of video games : from Pac-Man to mass effect
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Melissinos, Mass

"Published in cooperation with the Smithsonian American Art Museum."

Edition
-
ISBN/ISSN
9781599621104
Collation
215 p
Series Title
-
Call Number
794.8 Mel t
Availability1
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cover
Unity from zero to proficiency (beginner) : a step-by-step guide to coding yo…
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Felicia, Patrick

Content and structure of this book In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-sol…

Edition
Third Edition
ISBN/ISSN
9781091872028
Collation
361 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
Game graphics programming
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Allen, Sherrod

"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source co…

Edition
-
ISBN/ISSN
9781584505167
Collation
-
Series Title
-
Call Number
794.8 All g
Availability2
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cover
Game design : the art & business of creating games. Second Edition
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Bates, Bob

Edition
Second Edition
ISBN/ISSN
9781592004935
Collation
-
Series Title
-
Call Number
794.8 Bat g

Edition
Second Edition
ISBN/ISSN
9781592004935
Collation
-
Series Title
-
Call Number
794.8 Bat g
Availability5
MARC DownloadCite
cover
Game design : theory & practice. Second edition
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Rouse, Richard

456 Puzzle Solving p.

Edition
Second edition
ISBN/ISSN
9781556229121
Collation
-
Series Title
-
Call Number
794.81526 Rou g
Availability1
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cover
Game design course : principles, practice, and techniques--the ultimate guide…
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Thompson, Jim

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with cove…

Edition
-
ISBN/ISSN
9780471968948
Collation
-
Series Title
-
Call Number
794.8 Tho g
Availability1
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cover
Coding games in Scratch : a step-by-step visual guide to building your own co…
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Woodcock, Jon

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c
Availability3
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cover
The art of game design : a book of lenses. Second Editon
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Schell, Jesse

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle …

Edition
Second Editon
ISBN/ISSN
9781466598645
Collation
555 p. ; 24 cm.
Series Title
-
Call Number
794.8 Sch a
Availability9
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cover
Game design workshop : a playcentric approach to creating innovative games. F…
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Fullerton, Tracy

Create the digital games you love to play.'Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of desi…

Edition
Fourth Edition
ISBN/ISSN
9781138098770
Collation
-
Series Title
-
Call Number
794.8 Ful g
Availability1
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cover
Level up! : the guide to great video game design. Second Edition
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Rogers, Scott

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l
Availability5
MARC DownloadCite
cover
Game development essentials: game level design
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Novak, JeannieCastillo, Travis

Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imag…

Edition
-
ISBN/ISSN
9781401878641
Collation
XXII, 307 p. ; 26 cm.
Series Title
-
Call Number
794.8 Kra g
Availability4
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cover
Scratch 2.0 : beginner's guide : learn to program while creating interactive …
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Badger, Michael

The book uses stepbystep instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with othe…

Edition
Updated Edition
ISBN/ISSN
9781782160724
Collation
277 p. ; 23 cm.
Series Title
-
Call Number
006.76 Bad s
Availability3
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cover
The Art of Game Design : a book of lenses. Third Edition.
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Schell, Jesse

Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played agai…

Edition
Third Edition
ISBN/ISSN
9781138632059
Collation
-
Series Title
-
Call Number
794.8 Sch a
Availability1
MARC DownloadCite
cover
Experimental games : critique, play, and design in the age of gamification
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Jagoda, Patrick

This book examines how game designers incorporate critical commentary and playful mechanics into experimental game experiences, probing the intersections of social critique, player interaction, and gamified design strategies in contemporary gaming culture.

Edition
-
ISBN/ISSN
9780226629971
Collation
xvi, 386 p. ; 23 cm.
Series Title
-
Call Number
794.8 Jag e
Availability1
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cover
The psychology of video games
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Hodent, Celia

The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. Notes : page 85. Bibliography : page 87-104.

Edition
First edition, 2021
ISBN/ISSN
9780367493134
Collation
104 p. ; 20 cm.
Series Title
The Psychology of everything
Call Number
794.8 Hod p
Availability1
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cover
Level up! : the guide to great video game design. Third Edition.
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Rogers, Scott, 1955-

The book teaches you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects. Index : page 555-575.

Edition
Third Edition, 2025
ISBN/ISSN
9781394298761
Collation
xxxi, 575 p. ; 25 cm.
Series Title
-
Call Number
794.8 Rog l
Availability1
MARC DownloadCite
cover
Unity from zero to proficiency (foundations) : a step-by-step guide to creati…
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Felicia, Patrick

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…

Edition
-
ISBN/ISSN
9781795806633
Collation
194 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
MARC DownloadCite
cover
Card games encyclopedia
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Barraclough, Sue

Edition
-
ISBN/ISSN
1405473061
Collation
-
Series Title
-
Call Number
Ref 793 Par

Edition
-
ISBN/ISSN
1405473061
Collation
-
Series Title
-
Call Number
Ref 793 Par
Availability1
MARC DownloadCite
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