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Found 82 from your keywords: subject="COMPUTER GAME"
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cover
Experimental games : critique, play, and design in the age of gamification
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Jagoda, Patrick

This book examines how game designers incorporate critical commentary and playful mechanics into experimental game experiences, probing the intersections of social critique, player interaction, and gamified design strategies in contemporary gaming culture.

Edition
-
ISBN/ISSN
9780226629971
Collation
xvi, 386 p. ; 23 cm.
Series Title
-
Call Number
794.8 Jag e
Availability1
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cover
Unity from zero to proficiency (foundations) : a step-by-step guide to creati…
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Felicia, Patrick

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…

Edition
-
ISBN/ISSN
9781795806633
Collation
194 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
A composer's guide to game music
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Phillips, Winifred

Edition
-
ISBN/ISSN
9780262534499
Collation
284 p. ; 23 cm.
Series Title
-
Call Number
781.54 Phi c

Edition
-
ISBN/ISSN
9780262534499
Collation
284 p. ; 23 cm.
Series Title
-
Call Number
781.54 Phi c
Availability1
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cover
The art of Watch Dogs
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Mcvittie, Andy

Edition
-
ISBN/ISSN
9781781169001
Collation
144 p. ; 31 cm.
Series Title
-
Call Number
794.82 Mcv a

Edition
-
ISBN/ISSN
9781781169001
Collation
144 p. ; 31 cm.
Series Title
-
Call Number
794.82 Mcv a
Availability1
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cover
Resident Evil Revelations: Official Complete Works
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Ito, NoriomiTamamuro, MotokoClements, Jonathan

Resident Evil Revelations: Official Complete Works takes readers on a behind-the-scenes look at the art, storyboards, concept and more behind the smash hit game, featuring exclusive looks at characters, locations monsters and more. Published for the first time in the English language.

Edition
First english edition, July 2015
ISBN/ISSN
9781783295012
Collation
199 p. ; 30 cm.
Series Title
-
Call Number
794.8 Ito r
Availability1
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cover
Secrets of scene design : rules, techniques and insights
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Wu, WenpengLiu, MaoyongWang, YingHou, ShengAnne, Bethany

Edition
First Asian edition
ISBN/ISSN
9789810939960
Collation
174 p. ; 22 cm.
Series Title
-
Call Number
794.8 Wan s

Edition
First Asian edition
ISBN/ISSN
9789810939960
Collation
174 p. ; 22 cm.
Series Title
-
Call Number
794.8 Wan s
Availability1
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cover
Easy game programming using flashand actionScript 3.0
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Radion, Kristo

Edition
-
ISBN/ISSN
9789792932560
Collation
160 p
Series Title
-
Call Number
794.8 Rad e

Edition
-
ISBN/ISSN
9789792932560
Collation
160 p
Series Title
-
Call Number
794.8 Rad e
Availability1
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cover
The big bad world of concept art for video games : an insider's guide for stu…
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Lilly, Eliott

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio…

Edition
-
ISBN/ISSN
9781624650208
Collation
143 p. ; 22 cm.
Series Title
-
Call Number
794.81536 Lil b
Availability1
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cover
A theory of fun for game design
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Koster, Raph

Presents the essential elements needed to create a successful game, discussing how playing games is connected to an innate ability to seek patterns and why some games are boring and others are fun.

Edition
2
ISBN/ISSN
9781449363215
Collation
279 p. ; 23 cm.
Series Title
-
Call Number
794.81536 Kos t
Availability1
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cover
Unity 3D game development by example : beginner's guide
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Creighton, Ryan Henson

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – th…

Edition
-
ISBN/ISSN
9781849690546
Collation
-
Series Title
-
Call Number
006.6869 Cre u
Availability3
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cover
Challenges for game designers : non-digital exercises for video game designers
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Brathwaite, Brenda

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …

Edition
-
ISBN/ISSN
9781584505808
Collation
317 p. ; 26 cm.
Series Title
-
Call Number
794.8 Bra c
Availability3
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cover
Creating game art for 3D engines
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Strong, Brad

Provides information on creating and exporting game art in a 3D engine.

Edition
-
ISBN/ISSN
9781584505488
Collation
-
Series Title
-
Call Number
794.8 Str c
Availability5
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cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
The Art of eorzea : stormblood
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Final Fantasy

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a
Availability1
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cover
Advanced 2D game development
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Harbour, Jonathan S.

Provides information on designing and building 2D game engines using DirectX in the C++ programming language.

Edition
-
ISBN/ISSN
9781598633429
Collation
315 p.
Series Title
-
Call Number
794.8167768 har a
Availability1
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cover
Unreal engine blueprints visual scripting projects : learn blueprints visual …
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Ferro, Lauren S.

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…

Edition
-
ISBN/ISSN
9781789532425
Collation
512 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Fer u
Availability4
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cover
Playing With Sound
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Collins, Karen

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and in…

Edition
-
ISBN/ISSN
9780262018678
Collation
-
Series Title
-
Call Number
794.8 Col p
Availability1
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