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Found 90 from your keywords: subject="COMPUTER ANIMATION"
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cover
Advanced Maya texturing and lighting. Third Edition
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Lanier, Lee

Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded cover…

Edition
Third Edition
ISBN/ISSN
9781118983522
Collation
-
Series Title
-
Call Number
006.696 Lan a
Availability2
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cover
Autodesk Maya 2024 basics guide
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Murdock, Kelly

This book is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Glossary : page 613-620. Index : page 621-627.

Edition
-
ISBN/ISSN
9781630575809
Collation
xx, 628 p. ; 26 cm.
Series Title
-
Call Number
791.74018 Mud a
Availability1
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cover
Blender all-in-one for dummies.
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Gumster, Jason Van

This book explores every step in the 3D creation process with jargon-free instructions and walkthroughs. Index : page 735-751.

Edition
-
ISBN/ISSN
9781394204045
Collation
xiv, 751 p. ; 24 cm.
Series Title
For dummies
Call Number
006.68 Gum b
Availability1
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cover
Resident Evil Revelations: Official Complete Works
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Ito, NoriomiTamamuro, MotokoClements, Jonathan

Resident Evil Revelations: Official Complete Works takes readers on a behind-the-scenes look at the art, storyboards, concept and more behind the smash hit game, featuring exclusive looks at characters, locations monsters and more. Published for the first time in the English language.

Edition
First english edition, July 2015
ISBN/ISSN
9781783295012
Collation
199 p. ; 30 cm.
Series Title
-
Call Number
794.8 Ito r
Availability1
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cover
Motion graphics : principles and practices from the ground up
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Crook, IanBeare, Peter

Motion Graphics acts as a primer by arming designers with a wide understanding of the discipline and a familiarity with the core principles, concepts and terminology. Part 1 introduces the 'tool set' that a motion graphics practitioner needs to get to grips with - file formats, video cameras, key software programs (free and commercial), 2D, 2.5D and 3D space. This first half of the book introdu…

Edition
-
ISBN/ISSN
9781472569004
Collation
200 p. ; 27 cm.
Series Title
-
Call Number
777.7 Cro m
Availability2
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cover
Papervision3D essentials : create interactive Papervision3D applications with…
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Winder, JeffTondeur, Paul

Annotation Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Paperv…

Edition
-
ISBN/ISSN
9781847195722
Collation
407 p. ; 23,5 cm.
Series Title
-
Call Number
006.693 Ton p
Availability5
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cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Digital creature rigging : the art and science of CG creature setup in 3ds Max.
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Jones, Stewart

A rig can be the single thing that makes or breaks a sci fi film! Learn how to rig and animate believable creatures with "Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max".

Edition
-
ISBN/ISSN
9780240823799
Collation
433 p. ; 23 cm.
Series Title
-
Call Number
777.7 Jon d
Availability1
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cover
Cartoon character animation with Maya
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Osborn, Keith

Have you ever wanted to try your hand at cartoony computer animation? Then look no further…Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion blur and staggers seamlessly into your animation. You'll learn how design matters in motion - not just how character design info…

Edition
-
ISBN/ISSN
9781472533678
Collation
-
Series Title
-
Call Number
006.696 Osb c
Availability1
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cover
Autodesk 3ds max 2015 : essentials
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Derakhshani, Randi L

Get up to speed quickly with this compelling, full-color guide to Autodesk 3ds Max With its real-world, hands-on exercises, Autodesk 3ds Max 2015 Essentials helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive. The task-based tutorials add real-world context that help you become familiar with the workflow scenarios of a professional environment, and provide that …

Edition
-
ISBN/ISSN
9781118867211
Collation
-
Series Title
-
Call Number
006.696 Der a
Availability1
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
36 jam belajar komputer : Animasi dengan macromedia flash 8
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Wahyono, Teguh

Edition
-
ISBN/ISSN
9792097910
Collation
xii, 260 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Wah a

Edition
-
ISBN/ISSN
9792097910
Collation
xii, 260 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Wah a
Availability1
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cover
Membuat Presentasi Multimedia dengan Microsoft Power Point 2007
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Rafrastara, Fauzi Adi ; Diginnovac

Edition
-
ISBN/ISSN
9789792756418
Collation
-
Series Title
-
Call Number
006.696 Raf m

Edition
-
ISBN/ISSN
9789792756418
Collation
-
Series Title
-
Call Number
006.696 Raf m
Availability6
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cover
Maya studio projects : Game environments and props
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Mckinley, Michael

The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create ...

Edition
-
ISBN/ISSN
9780470524039
Collation
273 p
Series Title
-
Call Number
006.696 Mck g
Availability1
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cover
Membuat company profile dengan flash
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Jubilee Enterprise

Edition
-
ISBN/ISSN
9789792709599
Collation
ix, 430 hlm. ; 21 cm.
Series Title
Buku latihan
Call Number
006.696 Jub m

Edition
-
ISBN/ISSN
9789792709599
Collation
ix, 430 hlm. ; 21 cm.
Series Title
Buku latihan
Call Number
006.696 Jub m
Availability1
MARC DownloadCite
cover
Bermain logika ActionScript Macromedia Flash Pro 8
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DiginnovacFanani, A Zainul

Edition
-
ISBN/ISSN
9789792710595
Collation
xi, 228 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Fan b

Edition
-
ISBN/ISSN
9789792710595
Collation
xi, 228 hlm. ; 21 cm.
Series Title
-
Call Number
006.696 Fan b
Availability1
MARC DownloadCite
cover
Poly-Modeling With 3ds Max; Thinking Outside of The Box
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Daniele, Todd

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that…

Edition
-
ISBN/ISSN
9781136138218
Collation
-
Series Title
-
Call Number
006.696 Dan p
Availability4
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cover
Macromedia Flash 8
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Andrisa

Edition
-
ISBN/ISSN
9789792702347
Collation
-
Series Title
-
Call Number
006.696 And s

Edition
-
ISBN/ISSN
9789792702347
Collation
-
Series Title
-
Call Number
006.696 And s
Availability1
MARC DownloadCite
cover
3D Animation Essentials
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Beane, Andy

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation…

Edition
-
ISBN/ISSN
9781118147481
Collation
-
Series Title
-
Call Number
006.696 Bea t
Availability1
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cover
101 Tip & Trik flash 8
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Stevano, Bayu

Edition
-
ISBN/ISSN
9789792705928
Collation
x, 166 hlm. ; 18 cm.
Series Title
-
Call Number
006.696 Ste f

Edition
-
ISBN/ISSN
9789792705928
Collation
x, 166 hlm. ; 18 cm.
Series Title
-
Call Number
006.696 Ste f
Availability1
MARC DownloadCite
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