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SELECT biblio.biblio_id, biblio.title, biblio.image, biblio.isbn_issn, biblio.publish_year, pbl.publisher_name AS `publisher`, pplc.place_name AS `publish_place`, biblio.labels, biblio.input_date FROM biblio LEFT JOIN mst_publisher AS pbl ON biblio.publisher_id=pbl.publisher_id LEFT JOIN mst_place AS pplc ON biblio.publish_place_id=pplc.place_id WHERE opac_hide=0 AND (biblio.biblio_id IN (SELECT bt.biblio_id FROM biblio_topic AS bt LEFT JOIN mst_topic AS t ON bt.topic_id=t.topic_id WHERE topic LIKE '%PROGRAMMING%')) ORDER BY biblio.publish_year DESC, biblio.title ASC LIMIT 40, 20
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100 Kasus Pemrograman Visual C#

Author(s) : Sianipar, R.H. - Ignas -

Unreal Engine 4 for beginners

Author(s) : Nixon, David -

Unreal engine VR cookbook : developing virtual reality with UE4

Author(s) : McCaffrey, Mitch - Epic Games, Inc -

Computer systems : a programmer's perspective. Third Global Edition

Author(s) : Bryant, Randal E. - O'Hallaron, David R. -

Generative design

Author(s) : Agkathidis, Asterios -

International journal on electrical engineering and informatics Vol. 8, No. 1, 2016

Author(s) : School of Electrical Engineering and Informatics ITB -

International journal on electrical engineering and informatics Vol. 8, No. 2, 2016

Author(s) : School of Electrical Engineering and Informatics ITB -

International journal on electrical engineering and informatics Vol.8 No.4, Desember 2016

Author(s) : School of Electrical Engineering and Informatics ITB -

Sam's teach yourself Unreal engine 4 game development in 24 hours

Author(s) : Cookson, Aram - Crumpler, Clinton - DowlingSoka, Ryan -
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