UMN Library

  • Home
  • Library Information
  • Librarian
  • Help on Usage
  • Member Login
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}

Filter by

  • Publication Year
  • Availability
  • Attachment
  • Collection Type
    See More
  • General Material Designation
    See More
  • Location
  • Language
    See More
Found 158 from your keywords: subject="Game"
First Page Previous 1 2 3 4 5 Next Last Page
cover
Game design workshop : a playcentric approach to creating innovative games. T…
Comment Share
Fullerton, Tracy

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…

Edition
Third Edition
ISBN/ISSN
9781482217162
Collation
507 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful g
Availability2
MARC DownloadCite
cover
Beginning OpenGL Game Programming. Second Edition
Comment Share

Edition
Second Edition
ISBN/ISSN
-
Collation
-
Series Title
-
Call Number
-

Edition
Second Edition
ISBN/ISSN
-
Collation
-
Series Title
-
Call Number
-
Availability1
MARC DownloadCite
cover
Real-world Flash game development : how to follow best practices and keep you…
Comment Share
Griffith, Christopher

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you r…

Edition
Second Edition
ISBN/ISSN
9780240817682
Collation
433 p. ; 25 cm.
Series Title
-
Call Number
794.81526 Gri r
Availability1
MARC DownloadCite
cover
Beginning openGL game programming. Second Edition
Comment Share
Benstead, LukeAstle, DaveHawkins, Kevin

Discusses the basics of using OpenGL to create computer games that have realistic graphics.

Edition
Second Edition
ISBN/ISSN
9781598635287
Collation
-
Series Title
-
Call Number
794.8152622 Ben b
Availability1
MARC DownloadCite
cover
Mastering game development with unreal engine 4. Second Edition
Comment Share
Edmonds, Matt

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precompute…

Edition
Second Edition
ISBN/ISSN
9781788991445
Collation
343 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Edm m
Availability4
MARC DownloadCite
cover
3D game environments : create professional 3D game worlds. Second Edition
Comment Share
Ahearn, Luke

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…

Edition
Second Edition
ISBN/ISSN
9781138920026
Collation
331 p. ; 23 cm.
Series Title
-
Call Number
794.81526 Ahe g
Availability4
MARC DownloadCite
cover
Game design workshop : a playcentric approach to creating innovative games. S…
Comment Share
Fullerton, Tracy

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no backgr…

Edition
Second Edition
ISBN/ISSN
9780240809748
Collation
-
Series Title
-
Call Number
794.8 Ful g
Availability1
MARC DownloadCite
cover
Introduction to game development. Second Edition
Comment Share
Rabin, Steve

Edition
Second Edition
ISBN/ISSN
9781584506799
Collation
-
Series Title
-
Call Number
794.8 Rab i

Edition
Second Edition
ISBN/ISSN
9781584506799
Collation
-
Series Title
-
Call Number
794.8 Rab i
Availability3
MARC DownloadCite
cover
The Foley Grail : the Art of Performing Sound for Film, Games, and Animation.…
Comment Share
Ament, Vannesa Theme

Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds.

Edition
Second Edition
ISBN/ISSN
9780415840859
Collation
261 p. ; 24 cm.
Series Title
-
Call Number
791.43 Ame f
Availability2
MARC DownloadCite
cover
Best of game programming gems
Comment Share
Mark, Deloura

Edition
-
ISBN/ISSN
9781584505716
Collation
-
Series Title
-
Call Number
794.8 Mar b

Edition
-
ISBN/ISSN
9781584505716
Collation
-
Series Title
-
Call Number
794.8 Mar b
Availability2
MARC DownloadCite
cover
Real-time 3D rendering with DirectX and HLSL : a practical guide to graphics …
Comment Share
Varcholik, Paul

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. …

Edition
-
ISBN/ISSN
9780321962720
Collation
569 p. ; 23 cm.
Series Title
-
Call Number
006.6 Var r
Availability5
MARC DownloadCite
cover
The Art of Game Design
Comment Share
Schell, Jesse

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While tou…

Edition
-
ISBN/ISSN
9780123694966
Collation
489 p.
Series Title
-
Call Number
794.8 Sch t
Availability3
MARC DownloadCite
cover
The art of video games : from Pac-Man to mass effect
Comment Share
Melissinos, Mass

"Published in cooperation with the Smithsonian American Art Museum."

Edition
-
ISBN/ISSN
9781599621104
Collation
215 p
Series Title
-
Call Number
794.8 Mel t
Availability1
MARC DownloadCite
cover
Unity from zero to proficiency (beginner) : a step-by-step guide to coding yo…
Comment Share
Felicia, Patrick

Content and structure of this book In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-sol…

Edition
Third Edition
ISBN/ISSN
9781091872028
Collation
361 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
MARC DownloadCite
cover
Game graphics programming
Comment Share
Allen, Sherrod

"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source co…

Edition
-
ISBN/ISSN
9781584505167
Collation
-
Series Title
-
Call Number
794.8 All g
Availability2
MARC DownloadCite
cover
Game design : the art & business of creating games. Second Edition
Comment Share
Bates, Bob

Edition
Second Edition
ISBN/ISSN
9781592004935
Collation
-
Series Title
-
Call Number
794.8 Bat g

Edition
Second Edition
ISBN/ISSN
9781592004935
Collation
-
Series Title
-
Call Number
794.8 Bat g
Availability5
MARC DownloadCite
cover
Game design : theory & practice. Second edition
Comment Share
Rouse, Richard

456 Puzzle Solving p.

Edition
Second edition
ISBN/ISSN
9781556229121
Collation
-
Series Title
-
Call Number
794.81526 Rou g
Availability1
MARC DownloadCite
cover
Game design course : principles, practice, and techniques--the ultimate guide…
Comment Share
Thompson, Jim

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with cove…

Edition
-
ISBN/ISSN
9780471968948
Collation
-
Series Title
-
Call Number
794.8 Tho g
Availability1
MARC DownloadCite
cover
Coding games in Scratch : a step-by-step visual guide to building your own co…
Comment Share
Woodcock, Jon

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c

Edition
First American Edition
ISBN/ISSN
9781465439352
Collation
224 p.
Series Title
-
Call Number
005.133 Woo c
Availability3
MARC DownloadCite
cover
The art of game design : a book of lenses. Second Editon
Comment Share
Schell, Jesse

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle …

Edition
Second Editon
ISBN/ISSN
9781466598645
Collation
555 p. ; 24 cm.
Series Title
-
Call Number
794.8 Sch a
Availability9
MARC DownloadCite
First Page Previous 1 2 3 4 5 Next Last Page
UMN Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

SLIMS UMN helps you explore UMN Library collections while handling core services such as cataloging, loans, and member management.

Links

  • Knowledge Center
  • Online Library
  • E-journals
  • MyUMN
  • E-learning
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?