With an introduction by John Lasseter—and very little else in the way of words—this second book in The Artist Series lavishly showcases the most brilliant animation created by such luminaries as Ub Iwerks, Norm Ferguson, Ben Sharpsteen, Hamilton Luske, Dick Huemer, Grim Natwick, Art Babbitt, Fred Moore, Bill Tytla, Frank Thomas, Ollie Johnston, Milt Kahl, Marc Davis, John Lounsbery, Ward Ki…
The Art of Monsters, Inc. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children becaus…
This step-by-step, hands-on guide to producing 2D animation in your own studio includes more than 800 original illustrations and is a visual guide to learning how to create professional animation production for a short film or television commercial—from budget to screen.
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
This fourth installment in The Archive Series showcases the scenic background and layout art that gives every piece of Disney animation a time and place. The Animation Research Library and curator John Lasseter, the Walt Disney Animation Studios Chief Creative Officer, have assembled over 300 pieces of artwork from the company's shorts and masterpieces from Snow White and the Seven Dwarfs to Ta…
The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly update…
Lovingly restored from Disney's proof sheets, High Noon at Inferno Gulch also includes more than 50 pages of rootin'-tootin' supplementary features! You'll enjoy rare behind-the-scenes art, vintage publicity material, and vivid commentary by a pistol-packin' posse of seasoned Disney scholars.--Amazon.com.
The third volume focuses on the early 1950s, universally considered one of Carl Barks's very peak periods. In"A Christmas for Shacktown," a rare 32-pager, the Ducks raise money to throw a Christmas party for the children of the slums (depicted with surprisingly Dickensian grittiness). Longer stories include "The Golden Helmet" and "The Gilded Man." There are 10 of Barks's 10-pagers, as well as …
The Basics Animation series follows on from the successful title The Fundamentals of Animation and offers a concise but comprehensive account of a number of definitions and approaches to script, drawing upon the available literature. The book adopts a straightforward approach that is diagnostic, advisory and characterized by a range of examples. Most importantly, Basics Animation- Scriptwriting…
Presents the characters, settings, and computer art of the film, and includes storyboards and commentary from the film's crators.
In the space of just a few years, Angry Birds has gone from being a beloved mobile game to an entire universe of entertainment that spans an astonishing range of media. From animation to publishing and even an upcoming feature film, the Angry Birds experience is becoming even more diverse and dynamic. For the first time, Angry Birds: Hatching a Universe takes you inside the creative process tha…
Imagination. It’s an innate quality that every child seems to possess in immeasurable quantities. Imagination allows children to create wonderful worlds in which to relate to their friends, envision their futures, and, of course, play with their toys. More often than not, imagination is a quality that diminishes with age, as fantasy worlds are replaced by “the real world” and inquiring yo…
With the premiere of Toy Story in November 1995, a new era in the history of feature film animation was born. The first-ever computer animated full-length motion picture, Toy Story was the extraordinary result of a unique collaboration between the Walt Disney Company, the leader in traditional animation, and Pixar, the award-winning computer animation studio. In Toy Story: The Art and Making of…
The artists at Weta Digital and Weta Workshop were thrilled to get the opportunity to work with Steven Spielberg to bring HergÉ’s wonderful characters to the big screen in The Adventures of Tintin. They spent five years working on this movie. This book tells the story of how the filmmakers started with the original HergÉ artwork and books and ended up with what is seen on-screen. It feature…
In this volume, Mickey Mouse and the gang ghost-bust and discover an island in the sky.