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Found 32 from your keywords: subject="Games -- Design"
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
Video game storytelling : what every developer needs to know about narrative …
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Skolnick, Evan

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how…

Edition
-
ISBN/ISSN
9780385345828
Collation
202 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Sko v
Availability0
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cover
The Art of eorzea : stormblood
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Final Fantasy

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a
Availability1
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cover
Unreal engine blueprints visual scripting projects : learn blueprints visual …
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Ferro, Lauren S.

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…

Edition
-
ISBN/ISSN
9781789532425
Collation
512 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Fer u
Availability4
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cover
The board game designer's guide : the easy 4 step process to create amazing g…
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Slack, JoeStegmaier, Jamey

Do you have a board game idea, but can't get it out of your head? Use my 4 I's Framework, and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!). Have you made a game, but it's just sitting in a closet somewhere? Dust off that box and let The Board Game Designer's Guide get you unstu…

Edition
-
ISBN/ISSN
9781775189206
Collation
210 p. ; 23 cm.
Series Title
-
Call Number
794 Sla b
Availability3
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cover
Unreal Engine 4 for beginners
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Nixon, David

This full-color book concentrates heavily on four key areas: Environments - Construct beautiful virtual worlds with moving objects and sounds Inputs - Enter and explore the worlds you construct by creating a Character and specifying how it ...

Edition
-
ISBN/ISSN
9780692841983
Collation
322 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Nix u
Availability8
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cover
The art of Destiny
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Bungie

A celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game's sweeping world, grand scope, and vibrant visuals.

Edition
-
ISBN/ISSN
9781608874200
Collation
214 p. ; 26 cm.
Series Title
-
Call Number
778.593 Bun a
Availability1
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cover
The art & design of Final Fantasy XV
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Brands, Maarten

Edition
-
ISBN/ISSN
9789082457667
Collation
Unpaged p. ; 24 cm.
Series Title
-
Call Number
793.932 Bra a

Edition
-
ISBN/ISSN
9789082457667
Collation
Unpaged p. ; 24 cm.
Series Title
-
Call Number
793.932 Bra a
Availability3
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cover
The game designer's playlist : innovative games every game designer needs to …
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Hiwiller, Zack

Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decisio…

Edition
-
ISBN/ISSN
9780134873268
Collation
214 p. ; 23 cm.
Series Title
-
Call Number
794.8 Hiw g
Availability6
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cover
Unreal Engine 4 for design visualization : developing stunning interactive vi…
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Shannon, Tom

Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4's immense power. World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4's components and technical concepts, giving readers a strong foundation for all that comes next. Next, he mentors read…

Edition
-
ISBN/ISSN
9780134680705
Collation
362 p. ; 23 cm.
Series Title
-
Call Number
794.8 Sha u
Availability8
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cover
Unreal engine VR cookbook : developing virtual reality with UE4
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McCaffrey, MitchEpic Games, Inc

Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics …

Edition
-
ISBN/ISSN
9780134649177
Collation
254 p. ; 23 cm.
Series Title
-
Call Number
794.8 Mcc u
Availability4
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cover
Works of game : on the aesthetics of games and art
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Sharp, John

An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the…

Edition
-
ISBN/ISSN
9780262029070
Collation
146 p. ; 22 cm.
Series Title
-
Call Number
794.8 Sha w
Availability3
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cover
Sam's teach yourself Unreal engine 4 game development in 24 hours
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Cookson, AramCrumpler, ClintonDowlingSoka, Ryan

"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting…

Edition
-
ISBN/ISSN
9780672337628
Collation
479 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Coo s
Availability8
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cover
The game inventor's guidebook : how to invent and sell board games, card game…
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Tinsman, Brian

Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.

Edition
-
ISBN/ISSN
9781600374470
Collation
263 p. ; 23 cm.
Series Title
-
Call Number
793.023 Tin g
Availability3
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cover
Unreal Engine 4 game development essentials : master the basics of Unreal Eng…
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Satheesh, P. V.

Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide …

Edition
-
ISBN/ISSN
9781784391966
Collation
241 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Sat u
Availability8
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cover
Blueprints Visual Scripting for Unreal Engine : build professional 3D games w…
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Sewell, Brenden

Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!

Edition
-
ISBN/ISSN
9781785286018
Collation
166 p. ; 24 cm.
Series Title
-
Call Number
794.8 Sew b
Availability4
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cover
The art of Naughty Dog
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Wright, Brendan

Naughty Dog are responsible for developing some of the most iconic games of this generation including Crash Bandicoot, Jak and Daxter and Uncharted. Now they invite you on a 30-year retrospective tour with this beautifully designed volume. Charting their 30-year history from being the precocious pup of the gaming world, to their current status as one of the industry's pedigree breeds, The Art o…

Edition
-
ISBN/ISSN
9781616554774
Collation
189 p. ; 32 cm.
Series Title
-
Call Number
793.932 Wri a
Availability1
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cover
Even ninja monkeys like to play : gamification, game thinking & motivational …
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Marczewski, Andrzej

A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class ca…

Edition
-
ISBN/ISSN
9781514745663
Collation
220 p. ; 23 cm.
Series Title
-
Call Number
795 Mar e
Availability1
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cover
Actionable gamification : beyond points, badges, and leaderboards
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Chou, Yu-Kai

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Ga…

Edition
-
ISBN/ISSN
9781511744041
Collation
499 p. ; 23 cm.
Series Title
-
Call Number
005.3 Cho a
Availability2
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First Page Previous 1 2
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