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Found 31 from your keywords: subject="Computer games -- Pro...
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cover
Unity from zero to proficiency (foundations) : a step-by-step guide to creati…
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Felicia, Patrick

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…

Edition
-
ISBN/ISSN
9781795806633
Collation
194 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
Unity 3D game development by example : beginner's guide
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Creighton, Ryan Henson

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – th…

Edition
-
ISBN/ISSN
9781849690546
Collation
-
Series Title
-
Call Number
006.6869 Cre u
Availability3
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cover
Challenges for game designers : non-digital exercises for video game designers
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Brathwaite, Brenda

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …

Edition
-
ISBN/ISSN
9781584505808
Collation
317 p. ; 26 cm.
Series Title
-
Call Number
794.8 Bra c
Availability3
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cover
Creating game art for 3D engines
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Strong, Brad

Provides information on creating and exporting game art in a 3D engine.

Edition
-
ISBN/ISSN
9781584505488
Collation
-
Series Title
-
Call Number
794.8 Str c
Availability5
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cover
The essential guide to Flash games : building interactive entertainment with …
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Fulton, JeffFulton, Steve

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…

Edition
-
ISBN/ISSN
9781430226147
Collation
629 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful e
Availability5
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cover
Game feel : a game designer's guide to virtual sensation
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Swink, Steve

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g

Edition
-
ISBN/ISSN
9780123743282
Collation
358 p. ; 24 cm.
Series Title
-
Call Number
794.8 Swi g
Availability1
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
How to become a video game artist
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Kennedy, Sam

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the…

Edition
-
ISBN/ISSN
9780823008094
Collation
160 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Ken h
Availability1
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cover
Advanced 2D game development
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Harbour, Jonathan S.

Provides information on designing and building 2D game engines using DirectX in the C++ programming language.

Edition
-
ISBN/ISSN
9781598633429
Collation
315 p.
Series Title
-
Call Number
794.8167768 har a
Availability1
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cover
Unreal engine blueprints visual scripting projects : learn blueprints visual …
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Ferro, Lauren S.

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book De…

Edition
-
ISBN/ISSN
9781789532425
Collation
512 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Fer u
Availability4
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cover
Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee
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Guevarra, Ezra Thess Mendoza

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you�…

Edition
-
ISBN/ISSN
9781484253397
Collation
-
Series Title
-
Call Number
006.6 Gue m
Availability1
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cover
Unreal Engine 4 for beginners
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Nixon, David

This full-color book concentrates heavily on four key areas: Environments - Construct beautiful virtual worlds with moving objects and sounds Inputs - Enter and explore the worlds you construct by creating a Character and specifying how it ...

Edition
-
ISBN/ISSN
9780692841983
Collation
322 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Nix u
Availability8
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cover
Unreal Engine 4 for design visualization : developing stunning interactive vi…
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Shannon, Tom

Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4's immense power. World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4's components and technical concepts, giving readers a strong foundation for all that comes next. Next, he mentors read…

Edition
-
ISBN/ISSN
9780134680705
Collation
362 p. ; 23 cm.
Series Title
-
Call Number
794.8 Sha u
Availability8
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cover
Unreal engine VR cookbook : developing virtual reality with UE4
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McCaffrey, MitchEpic Games, Inc

Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics …

Edition
-
ISBN/ISSN
9780134649177
Collation
254 p. ; 23 cm.
Series Title
-
Call Number
794.8 Mcc u
Availability4
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cover
Sam's teach yourself Unreal engine 4 game development in 24 hours
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Cookson, AramCrumpler, ClintonDowlingSoka, Ryan

"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting…

Edition
-
ISBN/ISSN
9780672337628
Collation
479 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Coo s
Availability8
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cover
Unreal Engine 4 game development essentials : master the basics of Unreal Eng…
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Satheesh, P. V.

Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide …

Edition
-
ISBN/ISSN
9781784391966
Collation
241 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Sat u
Availability8
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cover
Unity 2017 2D game development projects : create three interactive and engagi…
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Ferro, Lauren S.

Build classic arcade, shooter and platform games with Unity 2D toolset Key Features Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit. Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple r…

Edition
-
ISBN/ISSN
9781786460271
Collation
321 p. ; 24 cm.
Series Title
-
Call Number
794.8 Fer u
Availability8
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cover
Blueprints Visual Scripting for Unreal Engine : build professional 3D games w…
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Sewell, Brenden

Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!

Edition
-
ISBN/ISSN
9781785286018
Collation
166 p. ; 24 cm.
Series Title
-
Call Number
794.8 Sew b
Availability4
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cover
The game maker's companion : game development : the journey continues
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Habgood, JacobNielsen, NanaRijks, Martin

Edition
-
ISBN/ISSN
9781430228264
Collation
415 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Hab t

Edition
-
ISBN/ISSN
9781430228264
Collation
415 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Hab t
Availability7
MARC DownloadCite
cover
Learn to program with Scratch : a visual introduction to programming with gam…
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Marji, Majed

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful…

Edition
-
ISBN/ISSN
9781593275433
Collation
261 p. ; 24 cm.
Series Title
-
Call Number
794.8 Mar l
Availability3
MARC DownloadCite
First Page Previous 1 2
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