A step-by-step introduction to the craft skills of model animation covers story development, model making, creating sets and props, the mechanics of movement, filming, and post production.
Disney Animation
Artists from Blur Studio share their secrets for creating and animating fantasy females and offer animators new ways to conceive and construct their own 3D characters. This resource includes seven hands-on workshops that demonstrate the complete work cycle of modeling 3D characters.
The Hobbit: An Unexpected Journey Chronicles II: Creatures and Characters explores the amazing cast of heroes, villains, beasts, and beings that populate Middleearth in the fi rst chapter of Peter Jackson's fi lm adaptations of JRR Tolkien's The Hobbit. Richly illustrated with behind-the-scenes photographs, digital renders, and fi lm stills, this comprehensive book goes species by species and c…
Since his debut in Shrek 2, Puss In Boots has been one of DreamWorks Animation's favorite characters. The aptly titled Puss In Boots finally places the daring feline in the spotlight, telling his tale with the appropriate dose of dramatic bravado. The Art of Puss In Boots is the story of how the filmmakers at DreamWorks Animation approached the ambitious task of crafting a world and backstory c…
Looks at the history of the medium, charting its progress by looking at specific examples that document the growth and development of the form over the past fifty years.
Covering every aspect of animation, from the movies to MTV, from every part of the world, 'Animation Art' revels in the techniques, the stories, the technology and the personalities which have fashioned the development of this modern art form.
This illustrated survey of the experimental world of digital art explores the ways in which traditional painting and sculpture have been significantly changed by digital technologies, citing the emergence of such new forms as net art, digital installation and virtual reality.
The art of the computer-generated image (CGI) has become one of the most astounding and transformative applications of digital technology, famously making possible the creation of fictitious worlds and make-believe characters that are so relistic they fool the eye and the mind. This is the first comprehensive collection of three-dimensional CGI images from the most renowned film studios, animat…
3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawin…
With an introduction by John Lasseter—and very little else in the way of words—this second book in The Artist Series lavishly showcases the most brilliant animation created by such luminaries as Ub Iwerks, Norm Ferguson, Ben Sharpsteen, Hamilton Luske, Dick Huemer, Grim Natwick, Art Babbitt, Fred Moore, Bill Tytla, Frank Thomas, Ollie Johnston, Milt Kahl, Marc Davis, John Lounsbery, Ward Ki…
The Art of Monsters, Inc. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children becaus…
This step-by-step, hands-on guide to producing 2D animation in your own studio includes more than 800 original illustrations and is a visual guide to learning how to create professional animation production for a short film or television commercial—from budget to screen.
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
This fourth installment in The Archive Series showcases the scenic background and layout art that gives every piece of Disney animation a time and place. The Animation Research Library and curator John Lasseter, the Walt Disney Animation Studios Chief Creative Officer, have assembled over 300 pieces of artwork from the company's shorts and masterpieces from Snow White and the Seven Dwarfs to Ta…
The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly update…