Cerita berfokus pada seekor kucing liar yang cerdas dan sarkastik bernama Nana dan pemiliknya yang baik hati, Satoru Miyawaki. Setelah tinggal bersama selama lima tahun, karena suatu alasan yang tidak disebutkan di awal, Satoru terpaksa harus melepaskan Nana. Mereka kemudian melakukan perjalanan menggunakan mobil van perak melintasi Jepang untuk mengunjungi teman-teman lama Satoru (dari masa…
This journal consists of the publication in Architecture, Interior Design, Creative Industry and Design Management
This journal consists of the publication in Architecture, Interior Design, Creative Industry and Design Management
This journal consists of the publication in Architecture, Interior Design, Creative Industry and Design Management
This journal consists of the publication in Architecture, Interior Design, Creative Industry and Design Management
Buku ini adalah sebuah karya sosiolinguistik yang membedah bagaimana bahasa bukan sekadar alat komunikasi netral, melainkan instrumen kekuasaan yang bisa digunakan untuk menindas. Termasuk lampiran, bibliografi, dan index
Berisi tentang Harian Kompas yang memuat komikstrip Benny-Mice sejak 2003. Buku ini merupakan perpisahan Mice dari petualangan keluarga kecilnya.
Buku ini adalah novel sejarah karya Kartini Sjahrir (seorang antropolog dan diplomat Indonesia) yang diterbitkan pada awal tahun 2024. Novel ini merupakan hasil riset mendalam di Belanda dan Indonesia, menggabungkan narasi fiksi dengan fakta sejarah sosiopolitik yang kuat.
Buku ini adalah novel sejarah karya Kartini Sjahrir (seorang antropolog dan diplomat terkemuka Indonesia) yang diterbitkan pada awal tahun 2024. Novel ini merupakan hasil riset mendalam selama bertahun-tahun di Belanda dan Indonesia, menggabungkan narasi fiksi dengan fakta sejarah sosiopolitik yang kuat
The popular Finnish information design book by Juuso Koponen and Jonathan Hildén, ?Tieto näkyväksi?, is now available in an English version, titled the ?Data Visualization Handbook?. Full of research on data visualisation and international examples of functional and inspiring information design, the publication is intended for anyone interested in deepening their understanding of how data is…
The second edition of the popular Starting a Practice: A Plan of Work is a fully revised and updated guide to planning, setting up and running your architectural practice. Mapped to the RIBA Plan of Work 2013, it approaches starting a business as if it were a design project complete with briefing, sketch layouts and delivery. Comprehensive, accessible and easy to use, Starting a Practice provid…
This is the first anthology to address Design History as an established discipline, a field of study which is developing a contextualised understanding of the role of design and designed objects within social and cultural history. Extracts range from the 18th Century, when design and manufacture separated, to the present day. Drawn from scholarly and polemical books, research articles, exhibiti…
Every day, thousands of passionate developers come up with new startup ideas but lack the branding know-how to make them thrive. If you count yourself among them, Lean Branding is here to help. This practical toolkit helps you build your own robust, dynamic brands that generate conversion. You'll find over 100 DIY branding tactics and inspiring case studies, and step-by-step instructions for bu…
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary archi…
The new fifth edition provides a comprehensive and up-to-date overview of IT governance, controls, auditing applications, systems development, and operations. It is aligned with and suppoing COBIT, filled with exercises, review questions, section summaries, and references for further reading.
With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort.
Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation.
Providing a framework for understanding the relationship between media and society, this book helps readers develop skills for critically evaluating both conventional wisdom and their own assumptions about the social role of the media. Retaining its acclaimed sociological framework, the Sixth Edition features additional discussions of new studies and up-to-date material about the rapidly changi…
This updated sixth edition of The Technique of Film and Video Editing provides a detailed, precise look at the artistic and aesthetic principles and practices of editing for both picture and sound. Ken Dancyger puts into context the storytelling choices an editor will have to make against a background of theory, history, and practice across a range of genres, including action, comedy, drama, do…
Develop a strong understanding of IT project management as you learn to apply today’s most effective project management tools and techniques with the unique approach found in Schwalbe's INFORMATION TECHNOLOGY PROJECT MANAGEMENT, 9E. Examine the latest developments and skills as you prepare for the Project Management Professional (PMP) or Certified Associate in Project Management (CAPM) exams.…