UMN Library

  • Home
  • Library Information
  • Librarian
  • Help on Usage
  • Member Login
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of Game graphics programming
Bookmark Share

Text

Game graphics programming

Allen, Sherrod - Personal Name;

"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You’ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you’ve reviewed the foundations of game graphics, you’ll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you’ll also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.


Availability
#
Location name is not set Location name is not set
2-186
Available
#
My Library 794.8 All g
1-5980
Available
Detail Information
Series Title
-
Call Number
794.8 All g
Publisher
Boston : Course Technology., 2008
Collation
-
Language
English
ISBN/ISSN
9781584505167
Classification
794.8
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
COMPUTER GAME
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

File Attachment
No Data

UMN Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

SLIMS UMN helps you explore UMN Library collections while handling core services such as cataloging, loans, and member management.

Links

  • Knowledge Center
  • Online Library
  • E-journals
  • MyUMN
  • E-learning
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?