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Game Character Modeling and Animation with 3ds Max
In this book "you'll learn not only a state-of-the-art 3D program, but also a modeling production pipeline for the next generation of video game engines. You'll work through a single, clearly structured project to create a 3D character that can be played in most real-time 3D game engines with specific focus on the Unreal engine. You'll also discover spline modeling, the new pipeline for real-time asset creation, to create a low-detail model that can be refined and given greater detail with ease." - back cover.
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