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Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee

Guevarra, Ezra Thess Mendoza - Personal Name;

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will Learn Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles Who This Book Is For Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.


Availability
#
My Library 006.6 Gue m
21/00568
Available
Detail Information
Series Title
-
Call Number
006.6 Gue m
Publisher
Berkeley : Apress., 2020
Collation
-
Language
ISBN/ISSN
9781484253397
Classification
006.6
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
COMPUTER ANIMATION
COMPUTER PROGRAMMING
Computer games -- Programming
Three-dimensional display systems
Computer graphics
Blender (Computer file)
OPEN SOURCE SOFTWARE
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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