UMN Library

  • Home
  • Library Information
  • Librarian
  • Help on Usage
  • Member Login
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of 3ds Max modeling for games. Volume II : insider's guide to stylized modeling
Bookmark Share

Text

3ds Max modeling for games. Volume II : insider's guide to stylized modeling

Gahan, Andrew - Personal Name;

3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART. THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART). Chapter 1 - Introduction to 3dsmax (20-30 pages) User Interface Primitives Viewports Projects Load & Save Chapter 2 - Basics of Modeling and Texturing (20-30 pages) Creating a box asset Creating simple texture maps Creating texture maps from photographs Cleaning up images in Photoshop Mapping UV Unwrap Editing UV's Render settings and quick renders Saving and organizing your work Chapter 3 - Low Poly Modeling Techniques continued (20-30 pages) Modeling a simple object Extrude, Bevel, etc Graphite modeling tools Chapter 4 - Low Poly Vehicle (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Chapter 5 - Low Poly Character (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Gallery (20 pages) Chapter 6 - Creating Trees and Foliage (30 pages) Different approaches for different uses Modelling Texture creation Chapter 7 - Low poly Environment (80 pages) Planning the scene Blocking out in 3D To detail or not to detail Unwrapping Creating texture maps Lighting Rendering Chapter 8 - Normal Map creation in detail (20-30 pages) Creating normal maps from high poly assets Baking maps Types of normal map Tangents based normal maps in detail Chapter 9 - Ambient Occlusion in detail (10-20 pages) Chapter 10 - Portfolio creation and Interview (10 pages).


Availability
#
My Library 006.696 Gah 3
1-10663
Available
#
My Library 006.696 Gah t
1-10662
Available
#
My Library 006.696 Gah 3
1-10661
Available
#
My Library 006.696 Gah 3
1-10660
Available
Detail Information
Series Title
-
Call Number
006.696 Gah t
Publisher
Waltham, MA : Focal Press., 2012
Collation
361 p
Language
Indonesia
ISBN/ISSN
9780240816067
Classification
006.696
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
COMPUTER ANIMATION
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

File Attachment
No Data

UMN Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

SLIMS UMN helps you explore UMN Library collections while handling core services such as cataloging, loans, and member management.

Links

  • Knowledge Center
  • Online Library
  • E-journals
  • MyUMN
  • E-learning
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?