UMN Library

  • Home
  • Library Information
  • Librarian
  • Help on Usage
  • Member Login
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game. Third Edition
Bookmark Share

Text

Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game. Third Edition

Felicia, Patrick - Personal Name;

Content and structure of this book In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. Quizzes to test your knowledge. Full project and code solutions (in C#) for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download. The content of each chapter is as follows: Chapter 1 gives an introduction to C# and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions. Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels. Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting. Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision between the NPCs and the player. Chapter 7 explains how to create a word-guessing using Unity's 2D features. You will use arrays, and read files to create a list from which a random word will be picked and that the user will have to guess. You will also learn to detect and process the user's key entries. Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles. Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start coding in C# and craete your own game with Unity using a tried-and-tested method: download this book now


Availability
#
My Library 794.8 Fel u
19/00900
Available
#
My Library 794.8 Fel u
19/00901
Available
#
My Library 794.8 Fel u
19/00902
Available
#
My Library 794.8 Fel u
19/00903
Available
#
My Library 794.8 Fel u
19/00904
Available
#
My Library 794.8 Fel u
19/00905
Available
#
My Library 794.8 Fel u
19/00906
Available
#
My Library 794.8 Fel u
19/00907
Available
Detail Information
Series Title
-
Call Number
794.8 Fel u
Publisher
United States of America : Independently Published., 2019
Collation
361 p. ; 28 cm.
Language
English
ISBN/ISSN
9781091872028
Classification
794.8
Content Type
-
Media Type
-
Carrier Type
-
Edition
Third Edition
Subject(s)
Video games--Design
UNITY (ELECTRONIC RESOURCE)
Video games--Programming
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

File Attachment
No Data

UMN Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

SLIMS UMN helps you explore UMN Library collections while handling core services such as cataloging, loans, and member management.

Links

  • Knowledge Center
  • Online Library
  • E-journals
  • MyUMN
  • E-learning
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?