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Level design : processes and experiences

Totten, Christopher W. - Personal Name;

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. ? Key Features Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans


Availability
#
My Library 794.8 Tot l
18/00232
Available
Detail Information
Series Title
-
Call Number
794.8 Tot l
Publisher
Boca Raton : CRC Press., 2017
Collation
xxx, 378 p. ; 24 cm.
Language
English
ISBN/ISSN
9781498745055
Classification
794.8
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
SOFTWARE ARCHITECTURE
LEVEL DESIGN (COMPUTER SCIENCE)
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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