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Game programming patterns

Nystrom, Robert - Personal Name;

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Availability
#
My Library 794.8 Nys g
17/01939
Available
Detail Information
Series Title
-
Call Number
794.8 Nys g
Publisher
United States of America : Genever Benning., 2014
Collation
vii, 345 p. ; 24 cm.
Language
English
ISBN/ISSN
9780990582908
Classification
794.8
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Computer games--Programming
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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