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Beginning game programming with flash

Prayaga, Lakshmi - Personal Name; Hamsa, Suri - Personal Name;

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.


Availability
#
Location name is not set Location name is not set
2-90
Available
#
My Library 794.8152622 Pra b
1-5970
Available
Detail Information
Series Title
-
Call Number
794.8152622 Pra b
Publisher
Boston : Thomson - Course Technology., 2008
Collation
-
Language
English
ISBN/ISSN
9781598633986
Classification
794.8152622
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
PROGRAMING GAMES
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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