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Image of The essential guide to Flash games : building interactive entertainment with ActionScript 3.0
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The essential guide to Flash games : building interactive entertainment with ActionScript 3.0

Fulton, Jeff - Personal Name; Fulton, Steve - Personal Name;

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.


Availability
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My Library 794.8 Ful e
15/01505
Available
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My Library 794.8 Ful e
15/01506
Available
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My Library 794.8 Ful e
17/00612
Available
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My Library 794.8 Ful e
17/00613
Available
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My Library 794.8 Ful e
17/00627
Available
Detail Information
Series Title
-
Call Number
794.8 Ful e
Publisher
Berkeley : Friendsof., 2010
Collation
629 p. ; 24 cm.
Language
English
ISBN/ISSN
9781430226147
Classification
794.8
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Computer games -- Programming
ActionScript (Computer program language)
Computer animation.
Computer games -- Computer software
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

File Attachment
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