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Fundamentals of game design

Adams, Ernest - Personal Name;

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.


Availability
#
My Library 794.81536 Ada f
15/01143
Available
Detail Information
Series Title
-
Call Number
794.81536 Ada f
Publisher
Berkeley : New Riders., 2014
Collation
560 p. ; 24 cm.
Language
English
ISBN/ISSN
9780321929679
Classification
794.81536
Content Type
-
Media Type
-
Carrier Type
-
Edition
3
Subject(s)
Computer games -- Programming
Video games -- Design
Computer games -- Design
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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No Data

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