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Unity 3D game development by example : beginner's guide

Creighton, Ryan Henson - Personal Name;

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.


Availability
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My Library 006.6869 Cre u
15/01119
Available
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My Library 006.6869 Cre u
17/01673
Available
#
My Library 006.6869 Cre u
17/01674
Available
Detail Information
Series Title
-
Call Number
006.6869 Cre u
Publisher
Brimingham : Packt Publishing., 2010
Collation
-
Language
English
ISBN/ISSN
9781849690546
Classification
006.6869
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Computer games -- Programming
Three-dimensional display systems
Computer graphics
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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