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How to become a video game artist

Kennedy, Sam - Personal Name;

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.


Availability
#
My Library 794.81526 Ken h
15/01106
Available
Detail Information
Series Title
-
Call Number
794.81526 Ken h
Publisher
New York : Watson-Guptill Publications., 2013
Collation
160 p. ; 26 cm.
Language
English
ISBN/ISSN
9780823008094
Classification
794.81526
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Computer art
Computer games -- Programming -- Vocational guidan
Computer animation -- Vocational guidance
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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