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Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media

Sinclair, Jean-Luc - Personal Name;

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.


Availability
#
My Library 006.5 Sin p
24/00113
Available
#
My Library 006.5 Sin p
24/00114
Available
Detail Information
Series Title
-
Call Number
006.5 Sin p
Publisher
New York : Routledge., 2020
Collation
295 p. ; 25 cm.
Language
ISBN/ISSN
9781138738973
Classification
006.5
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Computer sound processing
GAMES Video & Electronic
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

File Attachment
No Data

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